DavidGraham
Veteran
I noticed several white halos effect in many scenes in this current generation of games while using SSAO , particularly around characters . It looks out of place , is there a cause for this problem ?
I read that black halos appear because of depth discontinuity in cases of large depth differences , but what would cause them to become white ?
I read that black halos appear because of depth discontinuity in cases of large depth differences , but what would cause them to become white ?