Solarus said:
Yes, there was certainly something a bit odd with that.A hybrid renderer?
At lest the DoF is a post process and not from proper tracing from area of a lens.
A hybrid renderer?
At lest the DoF is a post process and not from proper tracing from area of a lens.
A hybrid renderer?
At lest the DoF is a post process and not from proper tracing from area of a lens.
I'm getting that now too.I'm getting "Video is private",
Am I the only one who didn't notice any RT in demo? I don't see correctly handled translucency or recursive reflections, it looks like a mix of cubemaps with planar reflections on floor
Just saw this on Kotaku, they had the original link posted.
http://www.dsogaming.com/news/dx11-r...ing-tech-demo/
DoF is obviously a post process but other than that, it seems rather shiny.
If I remember correctly, it was this one.seems you posted a broken link
EDIT: was it referring to this?
http://www.youtube.com/watch?feature=player_embedded&v=UWGVvLWlUQc