Graphics Programmer at SCEE London

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Joe MM

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This is an opportunity to work on the shaping of a newly developed set of graphics libraries which will become the core graphics technology for the prestigious London studio for many years to come. In parallel with this, there is the opportunity to work on cutting edge effects for our new concepts, building on the very latest graphics research.

Apply here.

Role Overview

Work on a newly developed high-performance cross-platform graphics engine:
• Help guide the direction of its development
• Implement and extend the low-level graphics API
• Implement and extend the multi-threaded high-level world rendering system
• Implement shading models
• Profile, optimise and trouble-shoot

Join us in applying cutting edge graphics research in numerous areas to differentiate the visual presentation of our games, and set the bar for the industry:
• Real-time Global Illumination of fully dynamic scenes using Instant Radiosity
• High fidelity materials and physically based shaders
• Fluid simulation and rendering
• Volumetric lighting and shadows
• Procedural geometry: fur, hair, grass
• Advanced post-processing techniques
• Next generation particles and volumetric effects
• Maintain an up-to-date knowledge of emerging graphical techniques within Sony Worldwide Studios and the wider graphics community
• Opportunity to drive forward the direction and quality of the visual effects based on this knowledge
• Create viable technical solutions to effects requirements

Requirements

• C/C++, high level shader languages, excellent Maths skills
• At least one published game on PS3, XBox360, PC or equivalent
• Applied knowledge of a diverse range of graphical techniques
• GPGPU experience an advantage
• Good communication and intra-/inter-team collaboration skills
• Experience of cross-platform development
• Experience of Maya (or similar content creation tools)
 
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