scooby_dooby
Legend
How is the gunplay? To which game would you compare it? How are the particle effects, like plasma?
The gunplay is Halo, through and through, with a sprinkling of Mass Effect. So, this is a good thing. Think Borderlands, if it had really excellent 'feel'.
The effects are god damn beautiful. This game is just gorgeous, and framerate is butter all day. The lighting and art style, are both off the charts in my book. I just love it. The sense of atmosphere and history in each environment is very heavy.
Each character has permanent jump jets, so they can do a double jump. What's interesting is how different each character feels. Titan is really heavy, and can't get much velocity with his jump jet. The 'Hunter' has a much more powerful jet, that makes him get up and down really fast, and the Warlock is super floaty, so he's quite vulnerable when up there.
Each character is very unique in how their Melee and Specials plays as well.
The hunter for example, stabs dudes, and once leveled up, gets throwing knives so you can melee from a few metres away. The Titan has a power punch, that is weak at first, but becomes pretty strong after leveling up. And the Warlock, has some sort of force-push, that knocks guys over and hurts them a bit.
The specials are quite varied too. The Hunter gets a set of golden guns, with 3 shots, that do massive damage. The Titan gets an AOE ground stomp, which is only effective in close encounters. And the warlock has a wicked AOE ground missile, that he fires from up in the air. Specials are basically free, they don't cost ammo, but they are on a timer that slowly refills. There's various equipment upgrades that can reduce the cooldown, and also Orbs that spawn when playing co-op that also reduce special cooldown.