Hi,
I'm wondering if anyone can give me some advice. I am trying to implement mirror relfection for planar surfaces (glass tables, polished wood floors and so on) on the iPad.
How to do this? My current thinking is to render the reflector first, use that as a stencil, then render the scene normally, and afterwards the scene mirrored by the reflector plane and using the stencil. Straightforward, but is it the fastest way?
I'm a bit new to this, so any help is really appreciated :smile:
I'm wondering if anyone can give me some advice. I am trying to implement mirror relfection for planar surfaces (glass tables, polished wood floors and so on) on the iPad.
How to do this? My current thinking is to render the reflector first, use that as a stencil, then render the scene normally, and afterwards the scene mirrored by the reflector plane and using the stencil. Straightforward, but is it the fastest way?
I'm a bit new to this, so any help is really appreciated :smile: