Where is it? We want the photos. They are as rare as a Dodo bird....they are non-existent
yea if you have them could you post them or give us the name of the book?
I don't know about any book, but the videogame magazine EDGE ran an article on it with pictures.
Does say due to basic inefficiencies of it's parallel architecture that it has the rendering power of 10 Playstation 2 consoles but contains 16 PS2 CPU/GPU's.
I'll see if i can find the article, scan it and post it.
Sorry for the quality, I dont have the best scanner in the world..
Hi-Ten Bomberman -- "Hi" for High Definition, "Ten" for ten players. Created in 1993 for Japan's widescreen HDTV format called HD-Vision, came more than a decade before Xbox 360 came out. Hi-Ten Bomberman was the ancestor of Saturn Bomberman, but to me Hi-Ten looks better. Hi-Ten Bomberman ran on a custom NEC PC which ran the game and two PC Engine CoreGrafx consoles for inputs. The HDTV display was probably a plasma set costing more than $10,000.
"Hi-Ten Bomberman was a game that was originally planned to be released on the PC-FX, however due to NEC's publishing guidelines, Hi-Ten would never be released for the unit. The game in its original form would never be for sale, but it did however make an appearance in the Hudson Soft Gaming Caravan back in 1993 as part of a competition. Hi-Ten Bomberman was a 10 player version of the popular PC Engine/TG-16 game "Bomberman", and was formatted for play on wide-screen HDTV's - the first game ever for the HDTV standard (at the time, HDTV's have been in Japan for many years). You could play as many different characters like "Bonk" or "Bomberman" (Woman or Man) and many more. It is believed that Hudson Soft later released this version, redone slightly, as "Saturn Bomberman", which includes the PC-FX "widescreen" 10-player mode. Saturn Bomberman is basically what the PC-FX version should have been like."
Because I find it quite unlikely that they would have been talking about " HDTV resolution [1920 x 1080 x 60]" back then
At at 16x PS2, we should have been seeing 1/16th the quality on PS2. So 9 ant characters at 1080p60, or certainly 9 Ants at SD in CGI quality. That doesn't tally with real world experience and lousy image quality on PS2.
Japan's state TV broadcaster (NHK) was broadcasting trial HDTV signals back in 1992.
I'm sure all 3 people that could receive them were suitably impressed.
very true!
To me, performance wise the GSCube16 seems to be somewhere in between this gen, and next gen.
Falling between the ps3 and whatever the ps4 will end up bringing to the table.