GSCUBE SIGGRAPH

COm.jpg


DOm.jpg


Sorry for the quality, I dont have the best scanner in the world..
 
Where is it? We want the photos. They are as rare as a Dodo bird....they are non-existent

yea if you have them could you post them or give us the name of the book?

I don't know about any book, but the videogame magazine EDGE ran an article on it with pictures.

Does say due to basic inefficiencies of it's parallel architecture that it has the rendering power of 10 Playstation 2 consoles but contains 16 PS2 CPU/GPU's.

I'll see if i can find the article, scan it and post it.

Sorry for the quality, I dont have the best scanner in the world..

I was thinking it was a PlayStation Magazine but it might have been this same EDGE Magazine because this look a lot like what I remember from the magazine.
 
hey thanks man, It looks real good from the small shots in some ways better then ps3/360, though its a small shot. If you guys find out anything on the flight sim let me know I would love to see what a "game" on this looked like.
 
found some info and an alleged pic of antz running in real time..

"We showed a sequence from the Antz movie from PDI/Dreamworks, running in real-time, actual models and animation from the movie," he said. "It looked pretty damned cool: it was the bar fight scene from the
movie, and you could navigate fully in 3D.

"In that specific demo, we had 140 fully animated 7,000 polygon ants
inside a complex world which totalled over 1 million polys per frame
at a sustained 60hz - about 65 million polys/sec. This is at HDTV
resolution [1920 x 1080 x 60]. With some level-of-detail and other
tricks, I guess we could drive 5-10 times that number of characters."

antz.jpg
 
Are these comments referring to the GSCube? Because I find it quite unlikely that they would have been talking about " HDTV resolution [1920 x 1080 x 60]" back then
 
Well it is Sony theyre talking about, and also Japan!
They've been down with HD long before we knew what it was here in the states.

If anyone remembers Bomberman Hi Ten being the first HD game ever :p

Hi-Ten Bomberman -- "Hi" for High Definition, "Ten" for ten players. Created in 1993 for Japan's widescreen HDTV format called HD-Vision, came more than a decade before Xbox 360 came out. Hi-Ten Bomberman was the ancestor of Saturn Bomberman, but to me Hi-Ten looks better. Hi-Ten Bomberman ran on a custom NEC PC which ran the game and two PC Engine CoreGrafx consoles for inputs. The HDTV display was probably a plasma set costing more than $10,000.

"Hi-Ten Bomberman was a game that was originally planned to be released on the PC-FX, however due to NEC's publishing guidelines, Hi-Ten would never be released for the unit. The game in its original form would never be for sale, but it did however make an appearance in the Hudson Soft Gaming Caravan back in 1993 as part of a competition. Hi-Ten Bomberman was a 10 player version of the popular PC Engine/TG-16 game "Bomberman", and was formatted for play on wide-screen HDTV's - the first game ever for the HDTV standard (at the time, HDTV's have been in Japan for many years). You could play as many different characters like "Bonk" or "Bomberman" (Woman or Man) and many more. It is believed that Hudson Soft later released this version, redone slightly, as "Saturn Bomberman", which includes the PC-FX "widescreen" 10-player mode. Saturn Bomberman is basically what the PC-FX version should have been like."

and 60hz aint a big deal.
 
the flight sim seems like it was made by silicon studios and intrinsic graphics. intrinsic no longer exists but silicon studios does, do you think if I emailed them they might have some screen shots?
 
Because I find it quite unlikely that they would have been talking about " HDTV resolution [1920 x 1080 x 60]" back then

Japan's state TV broadcaster (NHK) was broadcasting trial HDTV signals back in 1992.

I'm sure all 3 people that could receive them were suitably impressed.:D
 
ZiGgY's scans say that Sony had to provide a specialist monitor to showcase the demo. I don't understand how 7k poly models can look so smooth though. At at 16x PS2, we should have been seeing 1/16th the quality on PS2. So 9 ant characters at 1080p60, or certainly 9 Ants at SD in CGI quality. That doesn't tally with real world experience and lousy image quality on PS2.
 
At at 16x PS2, we should have been seeing 1/16th the quality on PS2. So 9 ant characters at 1080p60, or certainly 9 Ants at SD in CGI quality. That doesn't tally with real world experience and lousy image quality on PS2.

The GSCUBE had 64x the PS2's main memory 128x its eDRAM capacity however.

Even this far down the track, a total of 512MB of eDRAM with 755 GB/s aggregate bandwidth is an impressive statistic.
 
very true!
I have a hard time imagining what the GSCube64 would have been capable of.

To me, performance wise the GSCube16 seems to be somewhere in between this gen, and next gen.
Falling between the ps3 and whatever the ps4 will end up bringing to the table.

Does that seem far off??

It's also hard to guess with so little info, but i would assume the GSCube64 could have provided visuals in line with whatever will come with the PS5 (at the earliest) :D

The GSCube was an interesting idea, it seemed to be half console gfx, half cg!
 
Japan's state TV broadcaster (NHK) was broadcasting trial HDTV signals back in 1992.

I'm sure all 3 people that could receive them were suitably impressed.:D

Off by a bit. :)

NHK started high definition test broadcasts in 1989. It was a 5:3 ratio so close but not exactly like the 16:9 HDTVs that are standard now. It was 1080i at least, however. It's interesting to note that the technology used for it was developed back around 1979. It was also analog, and hence had all the issues associated with an analog signal.

Just for comparison the first HDTV test broadcasts in the US were in the early 1990s, sometime before 1994. Europe had it's first HDTV broadcast (only to 8 cinemas, not available to home viewers) in 1990. Home capable broadcasts came much later.

HDTV wasn't practical and never would have taken off if not for the development of digital compression due to the high bandwidth requirements.

I always get a kick out of this chart showing the relative screen sizes if pixel size remains constant...

http://en.wikipedia.org/wiki/File:Vector_Video_Standards2.svg

The first computer I played with, a Tandy TRS-80, had an effective graphics resolution of 128x48 and could display 16 lines of text. :) But it was enough to spur on my lifelong interest in computers and computer and console gaming. Although Pong and the Atari 2600 probably had more to do with the latter. :D

Regards,
SB
 
very true!


To me, performance wise the GSCube16 seems to be somewhere in between this gen, and next gen.
Falling between the ps3 and whatever the ps4 will end up bringing to the table.

That was my thought but I was wondering if someone with more knowledge of the subject could weigh in on that. maybe the WIIU?

I found silicon studio's website but they seem to be interested in organizations making inquiries and I don't speak for this site, could someone of authority here ask about their flight simulator? https://www.siliconstudio.co.jp/en/contact/contact_form.cgi?id=301
 
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