according to hable's presentation on uncharted2's hdr lighting.
the filmic tone mapping's function can be found here:
http://filmicgames.com/archives/75
but when I used it in code, I found its curve pretty similar to x/(1+x) style:
(in this case, u know, the contrast drop quickly with brightness grows.)
instead of "s" shape as hable mentioned.
and I tweak the parameter for a while, still failed to get a nice "s" shape curve.
anyone works it out correctly?
actually I used sin function to simulate "s" shape curve, it looks fine, nice contrast, nice smooth highlight part.
thx
the filmic tone mapping's function can be found here:
http://filmicgames.com/archives/75
but when I used it in code, I found its curve pretty similar to x/(1+x) style:
(in this case, u know, the contrast drop quickly with brightness grows.)
instead of "s" shape as hable mentioned.
and I tweak the parameter for a while, still failed to get a nice "s" shape curve.
anyone works it out correctly?
actually I used sin function to simulate "s" shape curve, it looks fine, nice contrast, nice smooth highlight part.
thx