iPad 2

Did someone figure out what the serial numbers on the A5 stand for? IIRC with the A4 it was possible to determine the amount of RAM based on these numbers. Or is this just a mock-up with bogus numbers?

image_chip_20110302.png
 
If it's using PC memory (i.e. DDR3) instead of LPDDR this time though, the memory wouldn't be stacked. We'll see...
 
AAPL_A4_SOCnotCPU_675.jpg


This is a (slightly fuzzy) shot, which I believe was part of apple's marketing stuff for the A4; The number you can make out are identical to the ones in the A5 chip; You'll probably have to wait for a production A5 to appear to work out if there are informative numbers present.
 
AAPL_A4_SOCnotCPU_675.jpg


This is a (slightly fuzzy) shot, which I believe was part of apple's marketing stuff for the A4; The number you can make out are identical to the ones in the A5 chip; You'll probably have to wait for a production A5 to appear to work out if there are informative numbers present.
Thanks for the info. Too bad. So it's just a marketing mock-up.
 
The thing is iOS is such a lame OS in terms of multitasking that the amount of RAM is less important than on more robust OSes like Android or webOS. I'm not trying to slam iOS here, just pointing out that, by design, it uses minimal RAM as it doesn't really multitask much. This is the same situation as the days of PalmOS vs. Windows Mobile 6.x where Palm didn't multitask and Windows did...as a results Palm's OS was fast and functional while Windows Mobile was just glacially slow.
 
The thing is iOS is such a lame OS in terms of multitasking that the amount of RAM is less important than on more robust OSes like Android or webOS. I'm not trying to slam iOS here, just pointing out that, by design, it uses minimal RAM as it doesn't really multitask much. This is the same situation as the days of PalmOS vs. Windows Mobile 6.x where Palm didn't multitask and Windows did...as a results Palm's OS was fast and functional while Windows Mobile was just glacially slow.

Well getting by with less ram is fine, but its hard to imagine it would compare with 1/4th.

I'm certainly looking forward to some comparisons of multitasking of the new tablets.
 
I couldn't agree more. Here is my take on the leading tables (IMHO):

#1 for potential: HP TouchPad
- webOS simply kicks the shit out of iOS and Android for polish and speed. Spec's look good other than no SD slot (WTF?). HP quality a big issue. No cellular option (probably okay for me). They claim (behind closed doors, unofficially) that they will have Skype with video chat.

#1 for flexibility: Moto Xoom
- Android can range from great to really sucky and Xoom shows this nicely. Hopefully a large fragment of Android will coalesce on the Xoom flavor of Honeycomb. No word on when there will be skype...SD slot!!! though it still doesn't work. 4G upgradeability if your rich enough to afford a data plan.

#1 for predictable experience: ipad2
- "Facetime" is what Fring + Skype was two years ago on my Nokia phone with webcam. Skype dropped the ball big time and now "Apple has brought video calling to the masses." Point being it will work and work well and Skype will have a video app for the ipad2 before Android. It also has iWork which is as close as I've seen to polished MS Office compatibility on a tablet.

My ideal would be an unlocked GSM/GPRS Xoom running webOS with a huge SD card.

I left the BB playbook out simply because I haven't been following it...
 
I couldn't agree more. Here is my take on the leading tables (IMHO):

#1 for potential: HP TouchPad
- webOS simply kicks the shit out of iOS and Android for polish and speed. Spec's look good other than no SD slot (WTF?). HP quality a big issue. No cellular option (probably okay for me). They claim (behind closed doors, unofficially) that they will have Skype with video chat.

#1 for flexibility: Moto Xoom
- Android can range from great to really sucky and Xoom shows this nicely. Hopefully a large fragment of Android will coalesce on the Xoom flavor of Honeycomb. No word on when there will be skype...SD slot!!! though it still doesn't work. 4G upgradeability if your rich enough to afford a data plan.

#1 for predictable experience: ipad2
- "Facetime" is what Fring + Skype was two years ago on my Nokia phone with webcam. Skype dropped the ball big time and now "Apple has brought video calling to the masses." Point being it will work and work well and Skype will have a video app for the ipad2 before Android. It also has iWork which is as close as I've seen to polished MS Office compatibility on a tablet.

My ideal would be an unlocked GSM/GPRS Xoom running webOS with a huge SD card.

I left the BB playbook out simply because I haven't been following it...

Comparison of some upcoming tablets

I'd consider an iPad 2, but I'm not sure I want to carry around a tube of lube for when I want to buy an accessory. Playbook has me interested (QNX looks really slick), if they make something official about supporting android apps I'll pick one up (and maybe even if they don't).



Corrected for you. ;)

and it still would be even with the ram as a known quantity.
 
Why would they change that?

Did someone figure out what the serial numbers on the A5 stand for? IIRC with the A4 it was possible to determine the amount of RAM based on these numbers. Or is this just a mock-up with bogus numbers?

image_chip_20110302.png

Because they have made it fairly clear that the information is privileged and they don't want people to know.

The PR picture of the core doesn't show the DRAM part number as far as I can tell.

Guess we have to wait until iFixIt pulls it apart.
 
Playbook is a nice webOS look-alike, but 7" is just going to work for me. I'm old with bad eyes!
Is there a 10" playbook in the future?
 
The thing is iOS is such a lame OS in terms of multitasking that the amount of RAM is less important than on more robust OSes like Android or webOS. I'm not trying to slam iOS here, just pointing out that, by design, it uses minimal RAM as it doesn't really multitask much.
You do realize that this is entirely by design, and that the OS has used the 1960s mainframe style multitasking you seem to like from the very start of iOS?
You may not agree with the reasons for why Apple didn't allow user tasks to use the same scheme (I do), but pretending that Apple is primitive when in fact they have taken time and effort to provide something which in their opinion works better is unworthy of your company here.
 
Playbook is a nice webOS look-alike, but 7" is just going to work for me. I'm old with bad eyes!
Is there a 10" playbook in the future?

I'd guess yes to a 10" playbook, whenever they hit the 2nd gen product, as long as it's financially agreeable to do a 2nd gen.


The thing I don't get about the iPad memory numbers being a secret, is what's the point? I mean, wouldn't it be better to have developers know how much memory they should target if they want to start writing for iPad 2 now? They pretty much have all of the other variables they'd need to know to start working.
 
I think after a z-pass, using EarlyZ, you have the same amount of texture fetching.
You're right about the transparent objects, but although you safe FB read/write, you have still high cost for those fragments, as the only thing you safe are FB Read/Writes, you execute the whole fragment program and fetch all the textures. I'd say, if you want to use that really for the advantage, you will be less slow with TBDR :)
TBDR (or even TBR for that matter) has no R/W cost on translucency, this is significant, so yes this is most definitely an major advantage of TBDR.
the zpass is usually very very cheap, you're right, you're either input limited or vertexshader limited, but if that's the limit, you're extremely fast.
The Z pass still consume a lot of read/modify write BW, every subsequent pass still consumes a lot of read BW, it becomes one of the most significant consumers in bandwidth terms.
in TBDR it's probably more costly to output the interpolator data, than the vertex data reading during a zpass on an IMR.
It isn't, the IMR reads all data on each pass including all that that is frustum, back face or sub pixel culled, this is typically around 3x more data than post culling, TBDRs only read post culled data during the rasterisation pass.
with zpass, I'd assume you could just increase your z-reject load, the amount of visible pixels will stay the same, and both architectures should react the same to that.
Yes both architectures end up processing the same number of pixels, although IMR still suffers from very heavy BW, you've just moved it somewhere else (albeit possibly somewhat reduced).
you either spill out tesselated geometry, which would result in a huge amount of data or you execute the tesselation a lot of times (for every tile), which would lead in worst case to executing the domain shader hundret of times per vertex.
Do I miss a smarter (3rd) solution for that?
Yes there's a better solution, and no I'm not going to tell you what it is ;)
I didn't claim it has an disadvantage atm. but if the vertex amount rises as the compute-power rises (as it did on PC), you'll rather reach bandwidth issues with TBDR than with EZ-IMR.
The only TBDR advantage I see, that will probably always exist, is with massive alphablend drawing, but that's not real world (except maybe for some PS2 games).

Not correct, significant alpha blended overdraw is very common in modern titles.

Let me be clear on this, analysis of _current_ high end desktop apps shows that a modern TBDR architecture will still typically consume less bandwidth than a modern EZ IMR architecture and gap is probably only going to widen going forwards.

John.
 
The thing is iOS is such a lame OS in terms of multitasking that the amount of RAM is less important than on more robust OSes like Android or webOS. I'm not trying to slam iOS here, just pointing out that, by design, it uses minimal RAM as it doesn't really multitask much. This is the same situation as the days of PalmOS vs. Windows Mobile 6.x where Palm didn't multitask and Windows did...as a results Palm's OS was fast and functional while Windows Mobile was just glacially slow.
To be fair, most Android apps don't do anything in the background either, and Android kills them just as readily as iOS does when a more important app needs more memory. The reality is that the vast majority of mobile apps use very little memory (compared to PC standards). The biggest memory consumer is probably tabbed browsing, and you don't even need multitasking for that.

Because they have made it fairly clear that the information is privileged and they don't want people to know.
They can't hide the amount of memory or the actual available bandwidth from developers. And people like iFixIt have made it quite clear that they will take the package apart and put the dies under a microscope, where they will inevitably find the manufacturer's markings.
 
To be fair, most Android apps don't do anything in the background either, and Android kills them just as readily as iOS does when a more important app needs more memory. The reality is that the vast majority of mobile apps use very little memory (compared to PC standards). The biggest memory consumer is probably tabbed browsing, and you don't even need multitasking for that.

Actually, that's one of the cases where I find multitasking to be most important. IE on WP7 does this the best out of all the OS's I know. You can load multiple webpages from multiple tabs (and even leave the browser) and they'll load in the background.

It's especially annoying in iOS Safari when the OS decides to kill a browser tab while I'm on another tab and the page reloads when I tab back. Especially frustrating on forums where I have a post partially typed and opened a second tab to look up reference data.
 
They can't hide the amount of memory or the actual available bandwidth from developers. And people like iFixIt have made it quite clear that they will take the package apart and put the dies under a microscope, where they will inevitably find the manufacturer's markings.

Yeah, I wasn't expecting it to be impossible, just harder than reading the DRAM part number on the die.

Hopefully iStat can read the information when installed on the iPad 2.
 
Actually, that's one of the cases where I find multitasking to be most important. IE on WP7 does this the best out of all the OS's I know. You can load multiple webpages from multiple tabs (and even leave the browser) and they'll load in the background.
As far as I can tell Mobile Safari will continue loading a webpage when you switch to another app, too (though it won't instantly render it, so when you switch back you still see the contents where you left off for a moment).

But that's not what I meant. What I was saying is that a tabbed browser, on its own, can consume a lot of memory. I don't think it's true that the amount of memory is less important on iOS because it doesn't do "real multitasking". However, I do think that with today's applications Android shouldn't have any problems with 512 MiB either.
 
As far as I can tell Mobile Safari will continue loading a webpage when you switch to another app, too (though it won't instantly render it, so when you switch back you still see the contents where you left off for a moment).

But that's not what I meant. What I was saying is that a tabbed browser, on its own, can consume a lot of memory. I don't think it's true that the amount of memory is less important on iOS because it doesn't do "real multitasking". However, I do think that with today's applications Android shouldn't have any problems with 512 MiB either.

Well most of the other 2011 tabs (playbook, xoom, HP touchpad) seem to be shipping with 1GB. I suppose this could be the reason for apple obfuscating the amount of RAM from consumers, because it doesn't look like a strength, even if it is 512MB.
 
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