My first post-MWC11 article is finally up - enjoy!
http://www.beyond3d.com/content/articles/112
http://www.beyond3d.com/content/articles/112
No, nothing so fanciful - I just set a very aggressive deadline, that way I'd still be early even if I was late (which I was) As for the GPU article, I'm hoping to start with a more in-depth article on at least one GPU architecture. We'll see if that happens or not (it's not just up to me) and whether I can eventually get sufficient information on some other architectures to do something similar for them (I think it's worth a delay personally). I can always stick to the previously expected overview otherwise.Gee Arun, did you buy a time machine @MWC2011? This speed is positively shocking here @B3D.
Nice piece though. Eagerly waiting for your gpu article.
I think their current GPU IP based on the AlphaMosaic Vec16 architecture and accelerators is surprisingly fast and solid for something that's been developed in-house by a non-GPU company and with a very unusual architecture (Larrabee should be jealous, not as software-centric but still).Lazy8s said:Is Broadcom considering licensing new GPU IP? They seemed like they might be trying to push ahead with more of their own stuff for future VideoCore tech.
Tegra 2 is only $15?
Of course, the other very exciting part of the A9600 is the Imaginations PowerVR 'Rogue' GPU (aka Series 6). It is implemented in a multicore configuration...
$15 for high volume smartphone OEMs (i.e. a few million units) but closer to $30 for low volume tablets (i.e. 100K?) AFAIK - given the higher die size for Kal-El, we might be closer to $20 for smartphones I guess.Tegra 2 is only $15?
I had a good discussion with someone from the ex-Infineon business, don't think that's what you had in mind They showed MeeGo tablet stuff a bit, but Medfield was behind closed doors only, and they didn't reveal much of anything at the press conference which I didn't attend. I'm a bit less optimistic about their prospects than I was one month ago (given what happened at Nokia and the lack of anything interesting from Intel at MWC), although the good news for them is TSMC 28nm is a slightly behind where I thought it would be by now.Speaking of Intel, did they show anything apart from that lovely quote?
I suspect the number of TMUs and ALUs is probably a more important factor than the number of cores, don't you think?Arun, do you know how many cores?
Arun, do you know how many cores?
On average probably even less. From one side the higher the order quantity from potential buyer X the more will X push for lower prices and from the other side what do you think TI is selling its OMAP4430 exactly for? Minimum quantity for a Tegra2 order if memory serves well is 100.000.
The geforce ULV pixel shaders are actualy pixel/blend shaders. They are also ROP-s. So if they double the pixel/blend shaders they end up also with double fillrate.