Carmack posted a candid, as always, update on Rage for iOS. It's a great read with lots of deep issue discussions. There's also a few tidbits about PC Rage like the fact it takes up 20Gb using JPEG-XR (AKA HD Photo).
The decision to re-use DOOM Ressurection's engine, while understandable, does put into question its performance. From the post it seems it won't support 60fps but it's not entirely clear. I do think MT only being used for static geometry puts Epic's Citadel with its programmable renderer a bit ahead.
The decision to re-use DOOM Ressurection's engine, while understandable, does put into question its performance. From the post it seems it won't support 60fps but it's not entirely clear. I do think MT only being used for static geometry puts Epic's Citadel with its programmable renderer a bit ahead.