NVIDIA Kepler speculation thread

This again ! :rolleyes: , any clock increase AMD would be able to raise , NVIDIA could just do the same .
HD 7970 clocks at 5500 MHz , this what I am referring to .

But how far? The 7970 seems clocked quite a bit more conservative than the 680 (especially if the 680 is mostly running 1050-1100 in those benches). Plus the fact that you won't get that much memory clocking, meaning that the bandwidth difference will start to kick in..
1250 vs 1335 (if it's really staying at that level?!) benches:
http://vr-zone.com/articles/asus-gtx-680-2gb-overclocking-review-win-some-lose-some/15322-5.html
 
Do you guys know if the 680's adaptive vsync engages automatically on all games, or is it something that must be forced via control panel or only available on new games that support it? Didn't see that explained on the reviews I saw.
 
Nice to see Nvidia be cheaper, quieter, faster, more efficient and with WHQL drivers on launch day, something which AMD seemed to have forgotten about.

ATI made such a fuss about having 12 WHQL releases a year, how important WHQL was etc and now suddenly it's fine to wait over 2 months before they released a set for the 7900 series.
 
Do you guys know if the 680's adaptive vsync engages automatically on all games, or is it something that must be forced via control panel or only available on new games that support it? Didn't see that explained on the reviews I saw.
It's in the control panel, two settings actually.
 

Well, that makes more sense to me. If only 1/3 of the units are 1/2-rate DP capable, and only one of the GPCs are enabled for DP at any one time (or alternatively if 1/3 of units are full-rate DP capable, but only one SMX is active at a time) you wind up with this situation. I would think the 1/3 differentiator would be sufficient, and would wish for the GPC limitation to be removed. Remains to be seen if it can be, though, or even which one of these two explanations are correct. :sigh:

-Dave
 
It's not like the 680 has abandoned compute. It still does very well in a number of cases. It doesn't look like Nvidia has placed much priority in the areas where it doesn't however.

I'm not sure how much AMD plans to follow. Its path has already been outlined, and compute/integration enhancements are in store.
The question is whether AMD intends to push ahead on facets of its graphics domain that it has modestly improved or tweaked: areas the 680 has exploited.

It's my thought that AMD should scale down the Double Precision rate(arguably the least important compute oriented feature) for the top card of Sea Island given the most slower pace for compute and professional markets.
 
The reason Nvidia have dropped the compute from GK104 is because the GK110 is still on the way. I expect all of the compute will be back in and it will depress overall performance in the chip but it is clear that the 104 is almost purely game focussed. Nvidia have completely outmanoeuvred AMD this gen by removing the compute from GK104 and pitching it to gamers while leaving their big die for Tesla applications. AMD will have to go for a similar move or be left behind next generation.

Not really, they already have the same thing on their side and can just go back to a dual GPU card to beat the single GPU card. It seems they already have that ability with the chips they have out right now.
 
I'm actually underwhelmed with both the 7970 and 680. I really would love to see a single GPU pushing out 580SLI or 6970CFX numbers so I could switch to a single card solution without having to give up my current IQ running 3x 19x12 monitors. Based on the benchmarks it doesn't look like 2012 is my year for a single card solution :(
 
With the 8 special full-rate 64-bit units, I now fully expect that the GPGPU card from the Kepler generation will not actually be a graphics card.

Something 500mm²ish with no 32-bit units, triangle setup, interpolation, etc at all and just fully decked with 64-bit shader groups. It would be a monster.
 
I was thinking about the big Kepler -- its configuration may actually use a slimmer SMX architecture, like 128 ALUs (8x16-wide SIMDs) and half the texture units (incl., halving the SFU count). That way a 16-multiprocessor chip is much more likely and within reasonable die-size budget. Geometry and setup configuration should remain the same, for the Quadro market.
 
With the 8 special full-rate 64-bit units, I now fully expect that the GPGPU card from the Kepler generation will not actually be a graphics card.

Something 500mm²ish with no 32-bit units, triangle setup, interpolation, etc at all and just fully decked with 64-bit shader groups. It would be a monster.


I have doubts that a 500mm2 chip on advanced process can subsist on a niche divorced from the cash brought in by the professional graphics market.
 

I'm pretty sure it was and before Tahiti was known, hell it could have been a 660Ti...After Tahiti came out and nVidia knew where they stood, they probably were debating between 670 and 680 and ultimately ended up with 680 and possibly chose more aggressive clocks at some point. However that theory can probably only be true if that naming pushed back the release of the big boy as I can't imagine them being without a card named GTX 680 for long.
 
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