Kinect technology thread

In theory:
Wii reads large angles as far distances, as the LEDs would appear closer together.

This could be countered by measuring the distance between the LEDs on each side
There are multiple LEDs on each side of the LED bar right?
 
thanks...altho I personally still had many more technical issues with wiimote (compared to my move experience) - it's why I gave up the wii - frustration!
 
In theory:
Wii reads large angles as far distances, as the LEDs would appear closer together.

This could be countered by measuring the distance between the LEDs on each side
There are multiple LEDs on each side of the LED bar right?
the camera resoltuion is so low you coudln't differentiate between them. I'm sure the 5 LEDs is just to get a bright enough source. Otherwise they'd have done better to have 5 LEDS spaced evenly along the sensor bar's length.
 
Anyone saw this? I am not sure if I should take it seriously because by the looks of it...it sounds like a joke.
Or they understand there are lots of issues with it so they admit them with a sense humor thrown to soften them in the consumer's minds.

Should I simply sit on my couch and grasp the controller? or start reconstructing my living room, think about what to wear and lock the little f*ckers in their bedroom or a cage?

These are stuff we didnt have to worry about before

From something that was supposed to offer simpler and fun gaming by getting rid of the controller's learning curve and complexity it comes with its own set of crazy rules. It kind of beats the purpose

Mod: Have to remove image as it's IGN copyright. Original article; please note the irony!

http://xbox360media.ign.com/xbox360/image/article/112/1129163/Kinect-Page7_1287608194.jpg
 
That brings mixed views from me. I too can't tell if its kind of funny from almost being too much of a joke or kind of scary from almost trying to be serious. Maybe part of this is because the US is so lawsuit happy, so they need to cover their basis by warning of every slight possible issue. :???:
 
Anyone saw this? I am not sure if I should take it seriously because by the looks of it...it sounds like a joke.
Definitely. This can't be official Kinect documentation; it's just a cruel mockup. :devilish:

Although official materials can be funny. We always snigger at the Move instructions that show a lamp and guy getting thwacked!
 
That is amazingly hilarious. I'm ok with everything, like keep kids and pets away so you don't kick them. It's the part about covering or removing reflective surfaces that's pretty extreme.
 
erm...so you're OK that part of the intended audience are kept away!? lol

Children under 5 years old. Seriously, yes, I'm ok with that. In the USA they have to put labels on batteries telling people not to eat them. They're just covering their ass in the case someone drop kicks their toddler into the television.

This is definitely not the real safety manual. The warning at the end is the greatest:
"Don't forget to take a break every once in a while to take care of your children and pets. You can't plug them in to start them back up again."
 
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WRT lawsuits,
now what current US law with some product not living up to expectations.
Is it just buyer beaware?
 
WRT lawsuits,
now what current US law with some product not living up to expectations.
Is it just buyer beaware?

There's US laws regarding product quality. Class action lawsuits often make lots of money... for lawyers.
 
WRT lawsuits,
now what current US law with some product not living up to expectations.
Is it just buyer beaware?

Oh I'm sure there'll be a few lawsuits, since it's a Microsoft product. They'll be well covered in the media too of course, too put it mildly. Not likely to go anywhere though.
 
Here are couple dev diary videos that are currently on the dashboard about Kinect...

Developer Diary #5: "Identify" How Kinect Sensor Recognizes You
http://www.youtube.com/watch?v=vPFy8bAGOg0&hd=1

Developer Diary #4: How Voice Commands Work With Kinect
http://www.youtube.com/watch?v=o4Y00lDc3Qw&hd=1

Developer Diary #3: How Kinect Tracks Your Movements
http://www.youtube.com/watch?v=Gx-0mdN2r9o&hd=1

Developer Diary #2: How To Set Up Kinect
http://www.youtube.com/watch?v=tteamhD3VmU&hd=1

Developer Diary #1: Learn How Kinect Works
http://www.youtube.com/watch?v=uC0FNNPs61k&hd=1

Tommy McClain
 
Found this here
http://www.gamesindustry.biz/articles/2010-11-02-the-ghost-in-the-machine-interview?page=1

"That figure of 10 or 15 per cent, we're actually in single digits, but the philosophy is correct," said Kipman. "It's a trade-off... That trade off is easy, it's about the affordability of the device. From the perspective of bringing to market this amazing deal, £129.99 with Kinect Adventures, plus sensor - buy one and have your entire family play, it's a very interesting customer value proposition.
 
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http://www.gamesindustry.biz/articles/2010-11-02-the-ghost-in-the-machine-interview?page=2
The last thing you want to do is have that raft or the obstacle course, or the avatar somewhere jumping when you are not jumping. If you take little kids, running around the room, this is where the human lag comes into play. You look at it and you say, 'how do I ensure, positively, that really was a jump?' How to make sure it wasn't just a crouch?
Think about the range of human motions. If I just crouch, and lift myself really quickly, how's that different from a jump? The answer is that you can detect those things, but you have to be very careful. This is where the game is tuned to make sure that you are building trust in the robustness of the platform. The last thing we wanted was to be getting a lot of false positives on River Rush because people in our playtest lab were having tons of fun, playing it
Kind of odd explanation for the lag in Kinect Adventures, isn't Kinect supposed to be able to separate the player from the environment and other people, so this shouldn't be as big an issue as Alex Kipman makes it sound :???:

The rest of the interview really makes Kinect sound like it's some magical AI-learning sci-fi device...
 
Kind of odd explanation for the lag in Kinect Adventures, isn't Kinect supposed to be able to separate the player from the environment and other people, so this shouldn't be as big an issue as Alex Kipman makes it sound.
It's about interpreting the range of motions of the players which isn't a limit of the hardware, as ...
Well... jumping usually involves that your feet leave the floor, which Kinect should be able to see, or doesn't it?
Exactly. But in order to see that, it has to wait until your feet have left the ground. Hence lag. If you decrease lag and react more immediately to movements, you couldn't distinguish between a crouch-and-stand maneouvre and a crouch-and-jump, and you'll get wrong actions in game. This is true of all interpretive motion tracking (gesture) techs, such as trying to tell the difference between a right hook and a feint. Both are the same motion, but one stops earlier. Until you've seen to that point, you can't tell what the player is intending. This and other movement tracking methods like noise suppression for pointers required several frames on information, which means lag is inevitable.

Edit: Regards the GI.biz article, it's pretty terrible reading! Kipman has really squeezed as much marketing opportunity out of it as possible. I much prefer proper engineer interviews like those with Anton and Marks for Move, who just say what it's doing.

The video review showed a pretty good pointer-system with the hand. Looks comparable to Move MAG that I experienced last night. If Kinect is tracking subtle movements that well, that's quite an amazing achievement for this first generation tech.
 
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