Guesstimated xbox2 specs!

schmuck

Newcomer
Intel NetBurst micro-architecture (Pentium 4 or revised name) on 0.07-micron process
Clock Speed: 5 GHz to 7 GHz
SSE2 Floating-Point Performance: 28 to 32 GFLOPS (or 64 GFLOPS with architecture improvements)
External Bus Bandwidth: 5.33 GB/sec

System Memory: 1024MB (1GB)
System Memory Bandwidth: 32 GB/sec (or up to 64 GB/sec)

XGPU2
Clock Speed: 1 GHz
128 Gigatexels per Second
512 Billion Anti-Aliased Samples per Second
Full-Scene Anti-Aliasing (4x, 8x, 16x, 32x, 64x)
64-bit color (16-bit floating point value per channel, RGBA)
2D and 3D Texture Compression
Z, Stencil, Shadow, and Multisampling buffers
Vertex Compression
Triangle Tessellation (including NURBS support)
Programmable Pixel and Vertex Processors
Full Hidden Surface Removal (boosting effective fillrate 8x = 1 Teratexel per Second)
High-Speed Rendering Buffer (partial frame buffer): 4MB to 8MB
High-Speed Texture Cache: 8MB to 16MB
Textures and Full Frame Buffers are stored in System Memory (1024MB)
32 to 64 Hardware Light Sources
1.25 Billion Particles per Second
3 Billion Polygons per Second (peak)
1.25 Billion Polygons per Second (sustained)
800 Million Polygons per Second (with effects)
15 Trillion Operations per Second
1.14 TFLOPS (1140 GFLOPS)
Screen Resolutions: 640x480 (TV), 1280x720 (HDTV), 1920x1080 (HDTV), up to 2048x1536 (VGA)

NVIDIA MCPX2
800 MHz
1024 Total Voices (256 3D Voices)
3D Modeled Sound
Dolby Digital Encoder
Multiple DSP units
10/100/1000 Ethernet
USB 2.0, DVD, HDD Controller

40x DVD-ROM
160GB Hard Disk Drive or 30GB Solid State Drive

http://hankfiles.pcvsconsole.com/answer.php?file=229
 
vicodin223.jpg
 
schmuck said:
Intel NetBurst micro-architecture (Pentium 4 or revised name) on 0.07-micron process
Clock Speed: 5 GHz to 7 GHz
SSE2 Floating-Point Performance: 28 to 32 GFLOPS (or 64 GFLOPS with architecture improvements)
External Bus Bandwidth: 5.33 GB/sec

System Memory: 1024MB (1GB)
System Memory Bandwidth: 32 GB/sec (or up to 64 GB/sec)

XGPU2
Clock Speed: 1 GHz
128 Gigatexels per Second
512 Billion Anti-Aliased Samples per Second
Full-Scene Anti-Aliasing (4x, 8x, 16x, 32x, 64x)
64-bit color (16-bit floating point value per channel, RGBA)
2D and 3D Texture Compression
Z, Stencil, Shadow, and Multisampling buffers
Vertex Compression
Triangle Tessellation (including NURBS support)
Programmable Pixel and Vertex Processors
Full Hidden Surface Removal (boosting effective fillrate 8x = 1 Teratexel per Second)
High-Speed Rendering Buffer (partial frame buffer): 4MB to 8MB
High-Speed Texture Cache: 8MB to 16MB
Textures and Full Frame Buffers are stored in System Memory (1024MB)
32 to 64 Hardware Light Sources
1.25 Billion Particles per Second
3 Billion Polygons per Second (peak)
1.25 Billion Polygons per Second (sustained)
800 Million Polygons per Second (with effects)
15 Trillion Operations per Second
1.14 TFLOPS (1140 GFLOPS)
Screen Resolutions: 640x480 (TV), 1280x720 (HDTV), 1920x1080 (HDTV), up to 2048x1536 (VGA)

NVIDIA MCPX2
800 MHz
1024 Total Voices (256 3D Voices)
3D Modeled Sound
Dolby Digital Encoder
Multiple DSP units
10/100/1000 Ethernet
USB 2.0, DVD, HDD Controller

40x DVD-ROM
160GB Hard Disk Drive or 30GB Solid State Drive

http://hankfiles.pcvsconsole.com/answer.php?file=229

Please dont take stuff from Hank please his estimates are inrevlant
 
to the original poster, we've seen these exact same fake specs months and months ago. no reason to dredge these up again.


look for DX10, Vertex and Pixel Shader 4.0~5.0, some of Microsoft's patents implimented in hardware, which will make Xbox2 GPU different from PC R500 coreand a costum (hopefully multi core) CPU from Intel or possibly AMD plus 512 MB memory.
 
That speclist follows the formula:

Take XBOX specs
Add *2 to everythin, ^2 where appropriate
Look at marketingpapers where Vertex Shaders are named NURBS, then write NURBS

Oh, thats it. :)
 
These guesstimates are over 1 1/2 years old, and they were based on a 2006 release. They even said they were just guesstimates at that site. Give poor Hank a break, people were just bugging him for the guesstimate so he probably sat down for 20 minutes and cooked that up. Now all xbox fanboys take them as gospel because they are awesome specs (in general, technically they may not work out but 99.99% of the people that see them wouldn't know that) and wouldn't we all like to see a 40x dvd and 1 GB of ram in a console :oops: (not to mention the graphics performance)
 
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