GPU Ray-tracing for OpenCL

About sandra... On my machine it's the same. Double precision is too low. In OpenCL is the same. But in Stream test, results are normal. It's just another "mystery" of ATI's drivers...
 
About sandra... On my machine it's the same. Double precision is too low. In OpenCL is the same. But in Stream test, results are normal. It's just another "mystery" of ATI's drivers...

It could be because that currently AMD's OpenCL implementation does not expose double precision support. It's still sort of supported (as in "you can still use it"), but not advertised in the extension string. Maybe Sandra didn't get that note so they don't use double precision on OpenCL?
 
It's quitting on my system with an error.
Something about a missing cudart64_30_8.dll.

Do I need to install some SDK for it?
 
To my understanding, cudart64_30_8.dll comes with the older CUDA SDK 3.0 beta. The release version only comes with 30_14. So either this has to be recompiled with the latest SDK, or you'll have to get that file from some source (I don't have it, unfortunately, as I uninstalled the beta SDK and those files are gone).
 
To my understanding, cudart64_30_8.dll comes with the older CUDA SDK 3.0 beta. The release version only comes with 30_14. So either this has to be recompiled with the latest SDK, or you'll have to get that file from some source (I don't have it, unfortunately, as I uninstalled the beta SDK and those files are gone).
Damnit. How can I figure out which DLL's are needed to run a CUDA program? I thought cudart.dll and cutil64.dll were the only files I needed to put in the zip.
 
willardjuice,
Thanks man! But you filehoster won't let me get my virtual sticky fingers on the files. :(

Mintmaster,
You happen to have that Cuda-file at hand, don't you?
 
Damnit. How can I figure out which DLL's are needed to run a CUDA program? I thought cudart.dll and cutil64.dll were the only files I needed to put in the zip.

They used to be only cudart.dll, but they keep changing the files and make them incompatible, so they eventually decided to put some version numbers in the filename, therefore the cuda_30_8 thingy.
 
Hello Beyond3D,

After seeing these crazy results with SmallptGPU, I was wondering if someone with a GTX480 could take the time to do a little benchmark that measures the GPU raytracing performance with the free demo of Octane render (a GPU-only raytracing renderer). The latest demo (version 1.02 beta2) can be downloaded at http://www.refractivesoftware.com/downloads.html.

I uploaded two testscenes (spaceships and chess) that came with the previous demo versions of Octane render, but for some reason were not include in the latest version. If you don't know how to load scenes into Octane and use the render, these tutorial videos explain how it's done:

http://vimeo.com/groups/octanerender/videos/10155587
http://vimeo.com/groups/octanerender/videos/8965151

Would greatly appreciate it!
 
Sorry, forgot the link to the testscenes but couldn't edit my post http://www.mediafire.com/?31k1xrmmw1b (7MB zipped).

To load a scene, right-click in the graph editor (lower left panel), choose Add > Objects > Mesh and then choose the testscene file. The scene will be imported and a new button will appear in the graph editor. If you click on it, the scene will start rendering and will show samples/pixel, Msamples/s, FPS and rendertime.
 
Is it normal to get a ton of errors in the command window when running LuxRays?

errorsu.png


If not how do I fix them?
 
Hello Beyond3D,

After seeing these crazy results with SmallptGPU, I was wondering if someone with a GTX480 could take the time to do a little benchmark that measures the GPU raytracing performance with the free demo of Octane render (a GPU-only raytracing renderer). The latest demo (version 1.02 beta2) can be downloaded at http://www.refractivesoftware.com/downloads.html.

I uploaded two testscenes (spaceships and chess) that came with the previous demo versions of Octane render, but for some reason were not include in the latest version. If you don't know how to load scenes into Octane and use the render, these tutorial videos explain how it's done:

http://vimeo.com/groups/octanerender/videos/10155587
http://vimeo.com/groups/octanerender/videos/8965151

Would greatly appreciate it!


I can import the .obj file, but when click on the object, the program just close.

It detected gtx480 as compute caps 1.0.
 
I can import the .obj file, but when click on the object, the program just close.

It detected gtx480 as compute caps 1.0.

Thanks for trying this, cho. I'm not sure why the program closes. Did you download CUDA drivers 3.0 (needed for the latest demo version 1.02 beta2)? It may be that Octane doesn't recognize GTX 480 yet. I have uploaded an .obj file (the chess scene) to http://www.mediafire.com/?wmemmuywdxm. (To load the scene just right-click in the graph editor, choose Add>objects>mesh and find "chess.obj". The scene will be imported and a new button with the same name will appear in the graph editor. When you click on it, it should start rendering right away).
 
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