[360] Forza Motorsport 3

I read both the IGN articles. The auto tuning is a great option. I know some people love spending hours and hours on one car and one track but I like to bounce around and don't have the patience for tuning so auto tuning is awesome.

The dyanmic career updates seems to be well thought out and I do hope it executes just as well.

The ability to buy other people's setup is good addition to the auction house. I'll take that over livery's for sure.

The important thing here is that you credits rule everything in Forza 3. All the cars are unlocked from start. You can build up credit through many different ways (career/online/auctions) and use that to buy all the cars if you so please.

So far they're hitting all the right marks.
 
Feature wise this game sounds great, and overall its just a day and night improvement over Forza 3. Some of those new IGN shots are stunning, it seems they might have went over the lighting a bit since the E3 build as the most recent shots are really great.
 
Nice wheel. It's a real shame that the 360's controller spec doesn't allow for true force feedback (no bi-directional communication), instead relying on course rumble interpretation. I wonder if the development environment exposes the hardware enough for the creation of a custom controller interface. Even if it did, doubt that would pass cert.
 
Nice wheel. It's a real shame that the 360's controller spec doesn't allow for true force feedback (no bi-directional communication), instead relying on course rumble interpretation. I wonder if the development environment exposes the hardware enough for the creation of a custom controller interface. Even if it did, doubt that would pass cert.



The 360 does, and always has, allowed for true force feedback. The original Xbox, however, did not.
 
A whole bunch of new pics released today:
http://screenshots.teamxbox.com/gallery/2295/Forza-Motorsport-3/p1
Looks really nice.
http://screenshots.teamxbox.com/screen/90361/Forza-Motorsport-3/
Where is the axle on that car?

http://screenshots.teamxbox.com/screen/90355/Forza-Motorsport-3/
The spoiler is not connected to the vehicle's body. It's floating above it.

http://screenshots.teamxbox.com/screen/90359/Forza-Motorsport-3/
The car is floating slightly above the asphalt. The car looks plastic.

The screenshots seem to be getting worse. T10 still have a couple months before release, though.
 
Nice wheel. It's a real shame that the 360's controller spec doesn't allow for true force feedback (no bi-directional communication), instead relying on course rumble interpretation. I wonder if the development environment exposes the hardware enough for the creation of a custom controller interface. Even if it did, doubt that would pass cert.
No bi-directional communication? Rumble isn't randomly initiated by the controller itself, it receives a signal from the console. When you have your headset on and people are talking to you, that's upstream data transmission. When the quadrant on your controller lights up to show which player you are, that's sent from the console to the controller.
 
See the top post on this page. That's Rockster's confusion right there. I know, because I was aware of this issue on the Xbox and it annoyed the hell out of me (killed it as a platform for racing games even though I'd bought one just for that reason). If it hadn't been fixed for the 360 I wouldn't have gotten one, or at the very least not gotten a wheel for it.
 
http://screenshots.teamxbox.com/screen/90361/Forza-Motorsport-3/
Where is the axle on that car?

http://screenshots.teamxbox.com/screen/90355/Forza-Motorsport-3/
The spoiler is not connected to the vehicle's body. It's floating above it.

http://screenshots.teamxbox.com/screen/90359/Forza-Motorsport-3/
The car is floating slightly above the asphalt. The car looks plastic.

The screenshots seem to be getting worse. T10 still have a couple months before release, though.

I really think T10 do need to put a 'WIP' moniker on their screenies..

T10 have said the missing axle is fixed, and keep reiterating on the forums that things are being fixed (tail lights being 'pink', etc)..

It's great IMO that they are putting lots of media out (and we've been told to expect video blow-out this coming week, although no idea if thats direct feed or off screen at Gamescon), but clearly it would be better to stamp them WIP as all the little mistakes are taken at face value which may get people talking (a lame marketing excuse), but it does open them up for unnecessary criticism.
 
See the top post on this page. That's Rockster's confusion right there. I know, because I was aware of this issue on the Xbox and it annoyed the hell out of me (killed it as a platform for racing games even though I'd bought one just for that reason). If it hadn't been fixed for the 360 I wouldn't have gotten one, or at the very least not gotten a wheel for it.
But even the original Xbox had downstream communication to the controller. Remember, it also had rumble and a headset jack, and the memory card slots were built into the controller. Perhaps MS was restrictive in licensing, but the hardware was clearly capable of bidirectional communication.
 
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