[PS3] Killzone 2

Full article sans pictures.
First of all, Eric, can you run us through the highlights of Patch 1.27?
Sure! Most importantly, we’ve added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new ‘High Precision’ option to the controller configuration menu, and improved the overall balance of the game. There’s also a host of smaller changes as well, but I’ll save that for the change log.
Let’s start with the first one: finding and playing with friends. How has that been changed?
We’ve examined how party systems work and added similar functionality to our game where possible. The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.
You said the Skirmish Mode been tweaked – can you explain?
Well, we’ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.
Control-wise, what exactly does the new ‘High Precision’ option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.
Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!
How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can’t defect to the larger team if the battle doesn’t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.
Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.
Finally, we’ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge’s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we’ve reduced the way automated turrets target them, so they’re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!
Thank you for your time, Eric!
Thank you, and thanks to all the Killzone 2 fans out there! We hope this patch demonstrates our continued support and dedication to Killzone 2. Stay tuned for more downloadable content and more tweaks coming in the near future!
I might give Skirmish a go and see if I can get any of the upgrades. May attract me back to trying online again.
 
I see most of the changes originated from user suggestions (perhaps independently). I'm curious to see how they turn out in the real game. Sometimes the ideas may sound nice on paper, but don't do a thing in practice.

They should acknowledge the source of those ideas (informally). May be that will get more people to check out the patch.
 
I hate that they are constantly changing the aiming. It was bad enough to begin with, but for every change you have to relearn the controls, and the controls are very different from other FPSes which makes you have to relearn those aiming schemes aswell, when switching games.
 
In this case, the control change is optional, and off by default. One doesn't need relearn it unless a test shows promise, which is as fair as they can be while trying to offer options.
 
I hate that they are constantly changing the aiming. It was bad enough to begin with, but for every change you have to relearn the controls, and the controls are very different from other FPSes which makes you have to relearn those aiming schemes aswell, when switching games.

HA ! You !

To be put things in perspective: :)

Ostepop said:
Just finished the SP. I cannot believe you people actually needed help with the whole Kill radec mission. I was rather stoned, but the whole encounter was fairly easy. (then again nothing in KZ2 @ veteran settings has been particularly challenging to me. Cover mode makes for easy gaming).

I dont see the challenging part, there aren't that many enemies that come for you, you got a team mate who can distract some of them, and you have cover mode. The helgasts mainly just rushing you from a known location, making it easy to prepare. Once the second floor opens up, things get even easier. Only remotely challenging thing was actually killing radec, but only due to the fact that it can take a while to do enough damage to him, all you got to do is to keep on running around and shotty him whenever he tries to knife you.

It makes no difference whether you kill someone with one or two fingers, at the end of the day you can kill with only one hand. Even if it takes you a while to adjust to the new schemes, in the end you still play much better than me, or most people. :devilish:

OTOH, my K/D ratio is like 0.8 (if not 0.7-ish). The control is not going to change my performance much.

[size=-2]I remember your PSN download is slow, is your network lag helping you :devilish: ?[/size]
 
Even if it takes you a while to adjust to the new schemes, in the end you still play much better than me, or most people. :devilish:

That might be the case, but every time i have to adjust to KZ2 aiming i get rather frustrated and annoyed, because i can see\feel that my aiming was off because im not adjusted to the aiming setup, rather than missing the shot because my skill is inadequate.
OTOH, my K/D ratio is like 0.8 (if not 0.7-ish). The control is not going to change my performance much.

My KD was 2+ initially (not because this aiming scheme was better, but because i learned the aiming scheme quicker than the opposition, and thus could be more efficient). The patch came, and it dropped to 1.6 (but slowly rising, althought i currently dont play enough to learn this scheme properly - (less than 2 hours per week atm).

Hopefully the new patch that is coming will have a aiming scheme with even less BS acceleration scaling, that would shoot my KD ratio sky high after relearning.

[size=-2]I remember your PSN download is slow, is your network lag helping you :devilish: ?[/size]

My network works fine when i play games, no idea why my PSN downloads are so slow (i tried downloading from the same servers through PC and there it goes with 8-10mbit. Maybe i have just been unlucky with when i download and downloaded stuff when the bandwidth is limited. I dunno).
 
My KD was 2+ initially (not because this aiming scheme was better, but because i learned the aiming scheme quicker than the opposition, and thus could be more efficient). The patch came, and it dropped to 1.6 (but slowly rising, althought i currently dont play enough to learn this scheme properly - (less than 2 hours per week atm).

KD doesn't necessarely have a lot to do with accuracy, but rather with how you play. There are a lot of good players that focus on run and gun and die more often because they become easier targets. Luckily, there are very detailed stats for accuracy as well and they show you pretty well how good someone is at aiming. Headshots can be attributed as well to good aiming skills.

Having played with you - I would say the dominant factor for your KD is your style of play: Sneak and gun, rather than run and gun.

You should play against some of the better players outthere who master run and gun brilliantly and achieve one or two hit kills in close and far encounters. I was fortunate to play a few games against the leading player x_killionaire_x and suffice to say, he doesn't walk around placing C4 charges or in a invisible sneaking suit to achieve his impressive stats. The level he plays on is quite scary in fact and head above 99.9% of the people I usually play with that are quite skilled as well. There are also a lot of easy targets though.
 
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KD doesn't necessarely have a lot to do with accuracy, but rather with how you play. There are a lot of good players that focus on run and gun and die more often because they become easier targets. Luckily, there are very detailed stats for accuracy as well and they show you pretty well how good someone is at aiming. Headshots can be attributed as well to good aiming skills.

I play run and gun, allways have, allways will (unless im playing sniper class or leveling up some skill).

Having played with you - I would say the dominant factor for your KD is your style of play: Sneak and gun, rather than run and gun.

I usually dont sneak and run, but i enjoy sniping in KZ2 more than most other classes (gotta love 1 shot kill), and with sniper you run & gun becomes increasingly hard :).

But, my KD has little to do with style of play, run & gun gives me same KD as sneak & gun in KZ2.

In most other games i suck as a sniper, movements are to quick and your to exposed\vulnerable as a sniper, it also requires patience that i rarely have, so run & gun gives me best KD. In KZ2, enemies move slower so they aren't very hard to snipe, and all my favorite maps are superb for sniping people.

I die a lot when run&gun, but still keep very good KD and very high Kills per minute.

You should play against some of the better players outthere who master run and gun brilliantly and achieve one or two hit kills in close and far encounters. I was fortunate to play a few games against the leading player x_killionaire_x and suffice to say, he doesn't walk around placing C4 charges or in a invisible sneaking suit to achieve his impressive stats.

Some players are insane, unfortunately i haven't met any in KZ2 yet, but i remember in CoD4 a guy with a similar name totally raped me, maybe it was the same one. He was using the M16 in CQC and got headshots all over the place. (i got 3.0-4.0 KD average when sober in CoD4 - only run and gun with MP5\M16 (2.0 stoned))
 
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Some players are insane, unfortunately i haven't met any in KZ2 yet, but i remember in CoD4 a guy with a similar name totally raped me, maybe it was the same one. He was using the M16 in CQC and got headshots all over the place. (i got 3.0-4.0 KD average when sober in CoD4 - only run and gun with MP5\M16 (2.0 stoned))

I was actually quite surprised when I played against him at first - it was a 4 vs 4 game and got off to a good start killing him 4 times in a row (his KD in that match went from 11 to 1 to 12 to 5 rather quick because of me). That must have pissed him off, because as a result, I had him hunting me. The level of accuracy he displayed when killing me with 1 or 2 shots was quite amazing, even though I was getting quite a few hits myself in the 1 or 2 seconds I had to live once I spotted him and started opening my fire. And this time, it wasn't lag either. No matter what I did, I was practically dead before I was able to cause some serious damage to him. And the thing is - he wasn't even evading my shots. Just way more efficient in placing his.

I've played many hours in KZ2 and against very skilled players with hundreds of hours of play time - but an efficiency on that level, I did not encounter yet.

:oops:
 
Definitely like the controls better after the latest patch.

Far less drunk feeling (despite how drunk I happen to be at the time) and I find myself shouting at the screen a lot less due to overshooting sharp turns and such when in a close encounter. I still find that the melee animation seems to screw me up as far as navigation when in tight hallways though that's probably me as much as KZ2.

Cheers
 
I'm back in action. Didn't really notice any change after 1.27, except that it's harder for me to hit people now. That's why I am at the bottom rung of the totem pole. >_<

I really really like Salamun Market. It was the first map I tried, and was a great first impression: wide open and yet with many interesting architectures to support different play style. Right now working diligently towards the rank of three-bars.

EDIT: As for the super players.... I have "faced" them a few times. I got used to them pretty quickly. Meaning I just turned around and found alternate route when I saw their names from far. They were very accurate from far too, so I usually had to run under cover in their coverage area.
 
I'm back in action. Didn't really notice any change after 1.27, except that it's harder for me to hit people now. That's why I am at the bottom rung of the totem pole. >_<

I really really like Salamun Market. It was the first map I tried, and was a great first impression: wide open and yet with many interesting architectures to support different play style. Right now working diligently towards the rank of three-bars.

EDIT: As for the super players.... I have "faced" them a few times. I got used to them pretty quickly. Meaning I just turned around and found alternative route when I saw their names from far. They were very accurate from far too, so I usually had to run under cover in their coverage area.

Im so looking forward to Tuesday. Last exam and i get my degree in finance. :D

And i will have time to play KZ2 and uncharted beta (ty joker)

I plan to devote a lot of weed and time during the next few weeks to it. I hope the new patch turned off or decreased the accelerated aiming. Then my killratio shall be 3+. Then its off to a warmer part of the continent.
 
I tried the update and enabled the High Precision Shooting in the Options (did you, Patsu?) and I must say ... great! I basically needed no time to adjust, feels very natural. I think it was better with this almost immediately. I was also worried that I'd have trouble getting back into the game after not having played for quite a while now (basically since I got Guitar Hero World Tour ;) ), but even with the new controls I felt I was as good as ever before.
 
As usual, I didn't bother to poke around the menus. No wonder I didn't see any difference and people were raping me like mad. I shall try it again when I get back to my office.
 
The new DLC map packs looks absolutely wicked.
I havnt touched this game's MP since February, would I be slaughtered if I were to try my hand at a competitive match?
Also, have the patches made the aiming easier?
 
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