[360, PS3] BF:BC2 and BF 1943 online

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Legend
this is great, great news for those of us who appreciated Bad Company. The Frostbite engine is well under-appreciated for it's prowess IMO. It looks as if thye may have toned down the grain filter a bit. I love the snow levels and the DD of the WW2 game should hold me over until winter for BC2. :)

YEAh!! for Digital download purchases!!


Gamersyde

Press release:

Guildford, UK – February 5, 2009 – DICE, an Electronic Arts Inc studio (NASDAQ: ERTS), today announced the development of Battlefield: Bad Company 2™, the sequel to last year’s blockbuster title. In this installment, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game. To get ready for the assault this winter, players can prepare for action in Battlefield 1943™, an all-new multiplayer game available this summer via PlayStation®Store, Xbox LIVE™ Marketplace and on the PC.

In Battlefield: Bad Company 2, the ‘B’ company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game, delivered as only the DICE next generation Frostbite™ engine can. Either online or offline, enemies will soon learn there is nowhere to hide. Battlefield: Bad Company 2 will be available for the Xbox 360® videogame and entertainment system, the PLAYSTATION®3 computer entertainment system and the PC.

Using the same Frostbite™ engine, Battlefield 1943 takes players back to WWII. The game offers endless hours of 24 player multiplayer action over three classic and tropic locations; Wake Island, Guadalcanal and Iwo Jima. Delivering the award-winning through-the-gun and vehicle warfare online experience DICE is best recognized for, Battlefield 1943 will have players battling in ruthless aerial dog fights and intense trench combat. Players can see the game in action at New York Comic Con (Booth #1441) from February 6th-8th.

“Bad Company 2 takes everything that players liked in the original and ups the ante – more vehicles, more destruction and more team play,” said Karl Magnus Troedsson, Executive Producer Battlefield Franchise, DICE. “Battlefield 1943 is a new take on a blast from the past classic coming to life with brand new technology that we’re eager to get into players hands.”
1943 Trailer:
http://gamersyde.com/stream_9992_en.html

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Screens:

BC2
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1943
212srix.jpg

w1xx20.jpg
 
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Kotaku Preview
Quote:
What It Is
Battlefield 1943: Pacific is a download only, multiplayer game for the Xbox 360, Playstation 3 and PC. The game, while new, is essentially a high-def remake of Battlefield 1942, and focuses more on pickup and play style gameplay. This is the first public demo available for fans to play.

What We Saw
One multiplayer map on the New York Comic-Con show floor at the EA booth. Gordon Van ****, associate producer at Dice, was on hand to first show me through some of the new features for the game before I messed around with it.

How Far Along Is It?
The game is scheduled for release this summer with an expected price point between $15 to $20. The download size of the game will be around 350MB

What Needs Improvement
Unlike previous Battlefield games, Pacific only has three unit classes: Infantry, Riflemen, and Scout. Gone are the Medics and Heavy weapons classes. Van **** explained they wanted every class to be able to fight in every situation. Every class has weapons to fight against the biggest tanks and armor. I would like to have seen more classes with varied abilities and risks.

Also, players have auto-health and unlimited ammo. I find auto-health to be too simple and easy and unlimited ammo means players will be firing without thinking. That will probably mean no more knife fights.

What Should Stay The Same
The destructible environments were a breath of fresh air for me. As someone who played a ton of the original 1942, nothing was more infuriating that driving into a tree and getting stuck. Now, I can run them all over and blow chunks of buildings away. Van **** said the game has about the same amount of destruction depth as Bad Company.

I also liked the upgraded graphics. While the original 1942 was fine graphically, 1943 Pacific adds more detail, physics, shadowing, and overall effects. It's very clean looking and stays true to the original maps.

Final Thoughts
I really had no idea what to expect from this game. I was presently surprised to see my favorite online game ever get a much-needed upgrade. The one concern I have is that this won't seem like a completely new, full Battlefield game. There won't be as many maps in the final game and the focus on casual play has me worried. Van **** wouldn't specify, but he said if this Battlefield gets a good reaction from fans, Dice might consider adding more and more content down the road.
 

yep I'm not sure I understand that ...I mean regenerating health I can deal with because they have no Med units that makes sense but why not have ammo boxes? unlimited ammo sucks.

just to be clear this is for 1943 only not BC:2


I won't pass though. I love the destructibility too much and the change of venue until BC2 comes out. :)

and hey only $15-$20!
 
I don't think unlimited ammo is going to work too well, especially given the type of hardcore players that gravitate to these types of games. Repi, please slap the designer(s) that made this descision.

However, Wake Island was one of my all time favorite BF maps. Which means I'm in.
 
Unlimited ammo isn't going to ruin anything. That is hardly a game impacting decision to be honest. Reduce the player types down to the various weapon payloads they start out with, give infinite ammo and auto regen on health. The skilled players still win and the suck players can prolong their alive experience. Win win.
 
Perhaps. I am actually worried about giving highly skilled players unlimited ammo. They'll be unstoppable and can camp all day. We'll see though.
 
Well except unlimited ammo = constant trigger down. Boring...

I'm so disappointed. Part of the good thing about limited ammo was having to watch your ammo. Do you take the shot? Or do you wait til you have a better shot?

Now you can just start spraying from a mile away (exaggeration I know).

Regards,
SB
 
Also, players have auto-health and unlimited ammo. I find auto-health to be too simple and easy and unlimited ammo means players will be firing without thinking. That will probably mean no more knife fights.

I think there focus is wrong.

One of the best things about 42 was pacing. It was slightly slower so strategy was important as well as working as a team. Medics and Engineers were vital cogs. Dropping the 2 classes and doing the health regen deal really puts a dampener on the pacing--this will be a spam fest. YAWN.

Yet ANOTHER example of developers treating console gamers as impatient, stupid, and short attention spanned consumers.

I woud spill $60 Day 1 for 1942 done with the same classes -- which were excellent and balanced -- done with Frostbite. Toss in Squads, squad chat, the new BF2 mechanics like sprint, and a couple new MP variants (push style / front lines maps, escort mode, etc) on 32 player servers -- that would be a great, great game and formula.

Unfortunately this is not what we are getting. While this may be an easy cash in, the reality is there is a huge need for quality vehicular/team/class/squad/objective driven games on the consoles where the pacing is slow enough, and the design risk/reward of tactics, makes for a long-term valued game. There is a reason BF has a huge falling and each iteration gets farther from that.
 
The BF:BC screen suggests graphics the same as the first title for the most part. I dont think thats good enough anymore.
 
If players are firing without thinking and you still have a reload penalty then the best players are still going to win the fight every time. Even with regenerative health the best players will still win. These changes however place the focus of the gameplay much more in actually taking part in the action and less on pure survival skills. It's simply a different approach that until tired you really can't knock to be honest. Aim, movement, tactics and stategy and always going to outweigh these changes, you can however make bits that will extract potentially good players into the game more and offer a method in which the crap players can still have fun but not ruin it for everyone else.

A valid effort in that front. Game will still suck though, its Battlefield and made by Dice afterall.
 
Skyring I am not sure how much BF42 you played but essentially your arguement is BF should just become like every other shooter, ignoring the huge fanbase who have enjoyed the different gmeplay model it offers in contrast to Halo, CoD, etc.

If players are firing without thinking and you still have a reload penalty then the best players are still going to win the fight every time.

Ammo limitations in BF42 a) made you ration your weapons and b) work as a team--take out APCs, hold key points with ammo depots, etc.

It had a strategic impact you are overlooking in that you couldn't be holed up forever or have an unstoppable onslaught if you didn't hold an ammo resource. Good use of the map and teamwork with APCs became really important, as well as defending these resources. It was a nice compliment in a Macro-Micro "War versus Battle" modle. Flag capture being the maco-goal/war, but each battle/micro-confrontation revolving around individual conflicts often about strategically exploiting your resources.

Even with regenerative health the best players will still win.

BF is a team game and this is a move away from teamwork and more toward arcade action.

Further, the point of BF was the best TEAM won, not the best shooters. The fact my newbish friends could be medics, engineers, man AA, protect a flag, etc and play the game as a team member and have fun--even though they cannot hit the broad side of a barn--was something that made BF42 different (among other things).

There are a lot of FPS that reward the best player for their shooting skill.

The market really lacks quality team-play shooters that, while not insulting unskilled gamers as well as rewarding skilled gamers, balance a game model that creates effective roles for players of a wide range of skills and playstyles.

These changes however place the focus of the gameplay much more in actually taking part in the action and less on pure survival skills.

The only time I felt like I was just "trying to survive" in BF42 was a) when I was defending and awaing backup or...

b) when I was playing how you suggest: assuming my awesome shooter skills and jumping right into the action and finding Tanks >>>>> Assault :LOL:

crap players can still have fun but not ruin it for everyone else.

BF42 already allowed great players to be great (unless they stupidly think they can run and gun like CoD4, Halo, Quake, etc all the FPS idiots who thinks every game should play like Quake, and if not, it is broken) but it allowed unskilled gamers to play a very important role in winning the game. The only major problem with BF42 in this regards is it didn't give points for support roles outside of flag capping. There were issues with mini-map flag sorting, TKing, arty needed a better implimentation, bots sucked and SP was non-existant, no variable map scaling, trees and terrain could be a big hurdle to manuevering tanks, etc.... but the only thing that was a detourant to the game model was there wasn't enough visual reward for gamers who played a team role--other than seeing the other team get crushed. That said I played a TON with 4 players in a single room (onlineplay) and the reward for working as a team, even with low scores, and seeing the other team get crushed by solid teamplay was very rewarding. Not to mention the class balance and gunplay were spot on.

Game will still suck though, its Battlefield and made by Dice afterall.

You are more than welcome to go back to CoD4, although CoD 1943 should be out soon ;)
 
no question this looks to be a derivative of the game that is watered down to appeal to the CoD crowd which has 400- 500,000 players at any given time between the two of them online every day.

now I am still buying this and will most liekly enjoy it for what it si (as skyring said) I think BC2 will bring the more robust game to us. Doubtful it will meet Joshua's PC-like expectations as the console gamer in generla is a different beast. i do think i will suffuce especially if you liked online for BF:BC as I do.
 
now I am still buying this and will most liekly enjoy it for what it si (as skyring said) I think BC2 will bring the more robust game to us. Doubtful it will meet Joshua's PC-like expectations as the console gamer in generla is a different beast. i do think i will suffuce especially if you liked online for BF:BC as I do.

I like BFBC MP. Not the PC experience which is totally absen on the consoles but I think could really shine on the consoles (especially the deviation based gunplay that encourages more use of posture and terrain), but still VERY good. Like other modern combat games it is everything "go large" and not so much small ball, if you know what I mean.

I am always shocked by the lemming mentality on the consoles, and maybe that is part of the markets problems. BF is an established franchise and yet it is trying to cater to the "console mold" because someone told DICE that console gamers require games a certain way. Much as the Wii showed there was a huge untapped market I think the same holds true for treating console gamers as mere simpletons... some of us resent such. We don't all want to rush into every game, guns blazing with no thought for our consequences. But alas matchmaking has killed server browsers because, for some reason, console gamers are "too dumb" to use a simple server filter and even if they could, per one company, wouldn't know what games they should be playing. <snicker>

The game looks great, shadows, asset/building variety, and grain filter being my few improvement areas. The MP could use some more modes--the maps are HUGE so some unique modes (VIP extraction, etc) could be designed. The SP is the problem ... AI is dumb. Game is uneventful, if not repetative. Redundant terrain, enemies, vehicles, situations. The game could use better pacing, some better sets, and a BIG win would be 4 player coop. That alone would up my opinion of it. Split screen and some offline MP or more control on private groups would be the icing on the cake.
 
To give a bit of back ground I played several hundred hours of BF1942 and several hundred more of BF2. I consider myself to know the games fairly well. I never cared for them, at all, and only played them because clan members were big into it. Trust me, I was well known for my discontent with the game.

I disagree entirely with your stance though Josh. To be frank this perception that actual team work occurs on a public server is a bit laughable. Yes, you and some others you play with on a regular basis can completely dominate another team, but domination is not fun at all. (And why I have always turned to league play) PC gaming as the same down falls as console in this regard, your average person who doesn't build a friendship with their fellow players to build a strong team will never experience team work. Even then the run and gun play style worked fine in BF as the only real force against it was people in plans.

There is no depth in BF in my opinion. Everything has a very simple counter. Dumbing the experience down is a good move for the series as it might help eliminate such easy domination. Sad to say but you must appeal to the average player out there.
 
I think certain personalities are more inclined to be a true teamplayer and attract such to themselves in games. I never have problems getting friends on my very small friend's list to play with me and in MP games have always found others who like team play.

I think saying a game with "no depth" needs to be "dumbed down" is, well, contradictory. But we can leave it at that for others to judge.

As for appealing to the average gamer, this is the crux of the issue as there is NO such thing. Even a goliath of a game like Halo or GTA only attracts about 5-10% of the market. I know a lot of FPS nuts who HATE Halo, so MS should cater the franchise to those who hate it?

Dumbed down "accessible" games is what is killing EA. Not to confuse this with "ease of pickup" or transparancy of design (both very important design features) but dumbing a game down by ripping out the depth and tactical/strategical complexity to appease "run-and-gun no brain gamers" who don't even like the game, when the franchise has proven it has major appeal as it now sits, is EXACTLY why EA has problems and why there is a glut of wannabee knockoffs.

The real problem is you want to encourage this move when a) alienated the fanbase because it turns people off who enjoyed the formula because it was different and had depth lacking in other titles and b) trying to attract new players who, as you put it, think the franchise sucks and literally want to make it a carbon copy casual shooter with nothing relevant in the title. While I won't argue your opinions are invalid (they are yours to have), as a means of improving what the franchise does well and actually attracted a fansbase I totally disagree. And this coming from someone who owns every BF title and actually enjoyed them to play them willingly more hours than you have ;)

Back to 1943, I think the loss of the medic is sad. I think different game styles benefit from various health models. Halo works great with the rebounding shields and non-team games with no mind for resources are hurt by medics. But the pacing of 1942 made a great role for medics to fulfill that added to the teamplay and allowed non-FPS gamers (like my WIFE!) have a lot of fun. While gamers looking for their run-and-gun fix could be assault or get in a vehicle those who cannot aim (most console gamers btw which no newbifying can fix) can enjoy the immersion and teamwork while actually playing the game instead of being cannon fodder for the run-and-gun crowd.

No matter how much you dumb down FPS there will be a huge % who always suck and unless you give them something to do that is fun and constructive that has a reward factor toward personal achievement and influencing the game shooters will continue to fail to reach beyond their current limits.

Adding vehicles and objective gameplay (i.e. killing is ONLY a means to an end, NOT the end) was a big step in this direction, as was classes. BF2's stat tracking was another good step. I know people, for example, who sucked shooting but were crazy good pilots (SIM fans, real pilots in some examples) and were able to enjoy 1942 because it was totally different...

Different than yet-another-run-and-gun-dumbed-down-shooter-appealing-to-limited-consumer-base. Yawn.
 
You can expand your market by reducing the complexity of the game. With Battlefield some of the "complexity" is in the vehicles but they often serve a role that actually reduces other parts of the game. So what was suppose to give greater depth doesn't because it directly reduces others, such as the role of infantry. Take for instance in BF2, a good helicopter duo was literally enough to make everything else pointless.

Every game can be reduced to a few key points, a person who is good at those can dominate and no matter what you want to throw on top of it, it won't matter. The absolute best of players ALWAYS realize this and that is why they're the best. I think you've way over thought this to be honest. In Counter-Strike no matter your attack strategy the other teams good sniper good win it. In BF no matter how well you coordinate if the other side has one or two good pilots, independent of each other, that team could dominate.

Until a game gets more realistic this fake depth is really rather pointless and only serves to please those who want extra layers for the sake of extra layers. At the end of the day that guy whose the best sniper, pilot, whatever is going to dominate and beat any team. At least at this point in gaming.
 
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