zhugel_007
Newcomer
Hi,
I am currently working on a full screen effect. I basically render the effect into a texture, than draw a full screen quad with this effect texture on it.
Since memory wise, it is pretty heavy, I was thinking to optimize it by using half resolution render target. (I was using screen's resolution before.) But i am facing the aliasing problem now. I have tried simply blur the texture: use the average value of the adjacent texels while sampling the texture. The result still looks ugly.
My question is: what is the general&best way of solving this kind of aliasing problem?
Thanks!
I am currently working on a full screen effect. I basically render the effect into a texture, than draw a full screen quad with this effect texture on it.
Since memory wise, it is pretty heavy, I was thinking to optimize it by using half resolution render target. (I was using screen's resolution before.) But i am facing the aliasing problem now. I have tried simply blur the texture: use the average value of the adjacent texels while sampling the texture. The result still looks ugly.
My question is: what is the general&best way of solving this kind of aliasing problem?
Thanks!