analyzing SGX architecture

I'm a 3D developer waiting for my Pandora console to arrive.
In the meantime I'm trying to decipher innards of SGX architecture (for few months now).
Why ? Architecture is potent, but very unique. It's full capabilities are not exposed in provided OpenGL ES 2.0 driver. I'm fan of close-to-the-metal GPU programming. And I want to learn more.

As for legality - reverse engineering for 'interoperability purposes' (which would be increasing interoperability with graphics APIs other than OpenGL 1.1/2.0 & OpenVG) seem to be legal in EU.

I'm analyzing ARM binaries that come with SDK for EVM for TI OMAP processors.

Eventually specs (together with simple close-to-the-metal API giving access directly to HW) will be public.

Do you feel it's worth the effort ?

Do you feel it's risky (legal-wise) ?
 
Back
Top