Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

They appear to be rendered at 720p 4xAA.

Thank you for your reply.

I've only just started downloading the HD version. Any time index you're referring to specifically?

Not exactly. Some parts of the trailer are looking a bit more sharp/clean than the rest. They mostly have a white border around the picture. Between 01:03 min and 01:09 min for example. But there are several other scenes with a white border around the picture throughout the trailer.

And the whole rest of the trailer somehow looks much more blurry/soft and less sharp/clean than the screenhots that came with the link.

Although almost everthing from the trailer seems to be ingame/gameplay footage.

You'll likely notice it when watching the trailer.

Maybe it's just the capturing or encoding?

Would be strange then though, because it doesn't seem to be consistent.

Or is it some kind of post processing?
 
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Try F.E.A.R. 2 ps3 demo; the game isn't bad the part of the mech is my favourite but technically unfortunately too slowdown and aliasing I have read on 360 version less. I hope it's only a pre build problem but I doubt it; again the monolith prove who works better on 360, I'm not blame anyone but I expected better after theirs comments.
 
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My first guess would be that FEAR 2 is using QAA on the PS3 due to the more washed out image but comparing these two pictures:

http://images.eurogamer.net/assets/articles//a/3/8/1/6/9/7/FEAR_2_PS3__1_.bmp.jpg

http://images.eurogamer.net/assets/articles//a/3/8/1/6/9/7/FEAR_2_Xbox_360__12_.bmp.jpg

It seems as though the 360 has better AA all together. So either the PS3 has a blur filtered applied, is running at a lower res or both. However, some of the 360 areas tend to be very dark compared to the PS3. I thought it was just the capture but it's the same in the GT videos.

http://images.eurogamer.net/assets/articles//a/3/8/1/6/9/7/FEAR_2_PS3__12_.bmp.jpg

http://images.eurogamer.net/assets/articles//a/3/8/1/6/9/7/FEAR_2_Xbox_360.bmp.jpg
 
Ah, funny you should mention F.E.A.R 2 as I was just going to ask about that one. Played the demo last night and is it just me or does it have an absolutely horrible blur filter thing going on ? Or is it just the noise filter messing things up ?
 
My first guess would be that FEAR 2 is using QAA on the PS3 due to the more washed out image but comparing these two pictures:

http://images.eurogamer.net/assets/articles//a/3/8/1/6/9/7/FEAR_2_PS3__1_.bmp.jpg

http://images.eurogamer.net/assets/articles//a/3/8/1/6/9/7/FEAR_2_Xbox_360__12_.bmp.jpg

It seems as though the 360 has better AA all together. So either the PS3 has a blur filtered applied, is running at a lower res or both. However, some of the 360 areas tend to be very dark compared to the PS3. I thought it was just the capture but it's the same in the GT videos.

http://images.eurogamer.net/assets/articles//a/3/8/1/6/9/7/FEAR_2_PS3__12_.bmp.jpg

http://images.eurogamer.net/assets/articles//a/3/8/1/6/9/7/FEAR_2_Xbox_360.bmp.jpg

It seems blur without AA on ps3 to my eyes honestly not sub hd imho. And maybe IQ for more brightness? Just I suppose... However I found the fps really annoying on ps3 demo and 360 really more accurate to cleanly (AA presence) and smoothly.
 
It's difficult to say what's going on those images due to the mega-heavy compression - my guess: Blackmagic Intensity is the capture card being used along with its awful MJPEG codec.
 
It seems blur without AA on ps3 to my eyes honestly not sub hd imho. And maybe IQ for more brightness? Just I suppose... However I found the fps really annoying on ps3 demo and 360 really more accurate to cleanly (AA presence) and smoothly.

They're both running the same res. 360 is definitely 4xAA.

These two captures make me question whether or not they're using QAA:
http://images.eurogamer.net/assets/articles/a/3/8/1/6/9/7/FEAR_2_Xbox_360__14_.bmp.jpg
http://images.eurogamer.net/assets/articles/a/3/8/1/6/9/7/FEAR_2_PS3__13_.bmp.jpg

Unless there was a blunder, both shots are virtually identical.

edit: As grandmaster mentions, the compression is also very bad.. blurry captures.

It's difficult to say what's going on those images due to the mega-heavy compression - my guess: Blackmagic Intensity is the capture card being used along with its awful MJPEG codec.

Rival writers? ;)
 
I think there's a blunder there as the two pics are almost certainly shots from the same capture. It's virtually unheard of for the contrast and gamma cross-platform to be *that* close.

In terms of the compression, you can see old-skool DCT compression artefacts around the white, circular scope lines, and indeed almost everywhere else. It's like JPEG level five on Photoshop. Intensity's MJPEG codec is locked to a ridiculously low bitrate, like 20 megabits per second or thereabouts. All that's on top of the drop from 24-bit RGB to 16-bit YUV 4:2:2.
 
I tried both and even tried to display both versions on the same screen to compare directly.

The biggest difference I noticed in visual quality was during the beginning of the demo. The PS3 version didnt look as crisp as the 360 version. I also suspect that some textures were slightly worse. I couldnt tell for sure. Can someone check AF at the beginning of the demo? I suspect that there could be a difference in AF but then again the slighly blurrier image probably gives that impression

Once the game begins normally though I tried to compare as close as possible texture quality and the likes. The PS3 version seemed to retain the exact same texture resolution as the 360 version.

I didnt notice any differences in lighting and particles, but the 360 did have a slightly crispier look. The PS3 version was a slightly blurry. The noise effect as a result didnt show up as clearly as the 360 version because the blur seems to be a part of the whole image.

I couldnt tell much about the AA at first glance. I thought they were the same until I decided to check for objects into the distance such as desks and the 360 had more AA apparently or the PS3 didnt have any.

The 360 version was certainly darker

(A bit off topic now framerate was slightly unstable on the PS3 and strangely although both demos were on the HDD the 360 version loaded probably twice or thrice as fast )
 
I don't have the 360 demo but the PS3 version has little to no AF (you can literally see the textures go from blurry to sharp two inches in front of you). Also, the 360 version appears to be using AO while the PS3 version isn't (noticable in back of the box on top of the machine in the second screen that ZeroRay posted).
 
I don't have the 360 demo but the PS3 version has little to no AF (you can literally see the textures go from blurry to sharp two inches in front of you). Also, the 360 version appears to be using AO while the PS3 version isn't (noticable in back of the box on top of the machine in the second screen that ZeroRay posted).

Is that AO or just a shadow being cast? Looks a little too hard edged to be AO.
 
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