the frame rate seems identical in that video. but compression looks to high to get detail.
The framerate is wrong for the comparison & you can't see it due that the actual game run at 60fps on both version.
the frame rate seems identical in that video. but compression looks to high to get detail.
Some SoulCalibur4 comparison pics:
http://d.hatena.ne.jp/yoda-dip-jp/20080731#1217490078
im really starting to think 360 has an overall edge gfx wise
Not sure as the 360 version can be percieved as blured.Isn't it almost the culmination of this thread, and the direct opposite of what joker said was a trend in the industry? Considering how Namco had access to PS3 hardware very early on, and how they already released a fighting game on it, it's likely that PS3 was lead platform. And, if Nao is correct, choices made optimizing for PS3 can be used to the 360's benefit as well. So instead of releasing identical games, they pushed the 360 version a little more and made it pump out more pixels.
Afterall, after the last Ridge Racer, is anyone really going to accuse Namco of being lazy when it comes to the PS3?
W.r.t lead platform, I guess you can't deduct that from their history. Just because you've done a PS3 title doesn't mean you'll lead on it again.
The 360 performing better isn't a indication of what was the lead platform, that's pretty much par for the course when you're not CPU limited. The question was probably about why Namco would go to the bother of rendering at a higher resolution when the end results, especially at 1080p, don't seem worth it.That's true. Few of the previews going back to late last year noted of some frame rate issues on the PS3 version that's evidently gone, so that tells me that the 360 was the lead platform in this case. I suppose it's a first for a game to turn out so well from 360 to PS3.
The 360 performing better isn't a indication of what was the lead platform, that's pretty much par for the course when you're not CPU limited. The question was probably about why Namco would go to the bother of rendering at a higher resolution when the end results, especially at 1080p, don't seem worth it.
In this case I'd guess the ps3 was the lead platform just because of how sub-optimal 1080p turned out on the 360. Well, that and the ps3 doing much better in Japan.
Blurrier textures on the PS3 version?
fp10 vs int 8 for hdr lighting ?
What do you mean by INT8 and HDR? INT8 is inherently LDR unless you're thinking of NAO32, which itself would have much higher dynamic range than FP10.