First of all: I think both threads need a reboot. There is so much clutter and confusion about what is appropriate.
The Multiplatform Development thread was about the difficulties developers were encountering and at some point became a topic for multiplatform comparisons as a merge/spin-off from the Neverending Upscaling Thread, which itself was meant only for examining game resolutions and not for making comparisons.
People are quick to opine their views on what is better or worse, also mixing in their preferences for blur or softness or art or colour or whatever they fancy in the game on their platform of choice, inciting more people to come defend their view of the situation because they believe the others to be wrong. As a tech forum, I find it degrades the discussion.
So... just a some thoughts to throw out here:
1) Neverending Rendering Resolution Thread Part Quatre - strictly Q&A& Discussion e.g. game or game demo is out, what is the resolution? No nonsense about what is the resolution of PR screenshots or for games that are far away from release (Please, deal with the insecurity!). May include comments on rendering techniques or solutions/constraints/hardware limitations (bandwidth, memory, shader power etc). Nothing on personal preferences.
2) Games on Multiple Platforms - Other Technical Differences (Besides Rendering Resolution) - different texture/shadow filtering methods, texture resolution, frame rate analyses WITH details on events, absence/presence of technical abnormalities (be it geometry LOD, reversed normals, or triple specular shielding or other). But again, nothing on personal preferences.
3) The Nature of Multiplatform Development (to replace the original) - Covers economics, tools, experience on platforms (ShootMyMonkey, joker, TB et al. ) , or other company issues. What is really troubling are the folks who go the path of "easier said than done" or "exclusive game can do it, why can't they?"
Thoughts?
The replacement multiplatform thread seems a bit dead in the water in general considering how much was left to discuss. A severe pruning and retro-fitting of the original would not be feasible IMO. A lot of what was said by developers in the thread are rather definitive generalities on multiplatform development realities, and rehashing would be... rehashing. I'm not sure if there is much interest left in the community.
The Multiplatform Development thread was about the difficulties developers were encountering and at some point became a topic for multiplatform comparisons as a merge/spin-off from the Neverending Upscaling Thread, which itself was meant only for examining game resolutions and not for making comparisons.
People are quick to opine their views on what is better or worse, also mixing in their preferences for blur or softness or art or colour or whatever they fancy in the game on their platform of choice, inciting more people to come defend their view of the situation because they believe the others to be wrong. As a tech forum, I find it degrades the discussion.
So... just a some thoughts to throw out here:
1) Neverending Rendering Resolution Thread Part Quatre - strictly Q&A& Discussion e.g. game or game demo is out, what is the resolution? No nonsense about what is the resolution of PR screenshots or for games that are far away from release (Please, deal with the insecurity!). May include comments on rendering techniques or solutions/constraints/hardware limitations (bandwidth, memory, shader power etc). Nothing on personal preferences.
2) Games on Multiple Platforms - Other Technical Differences (Besides Rendering Resolution) - different texture/shadow filtering methods, texture resolution, frame rate analyses WITH details on events, absence/presence of technical abnormalities (be it geometry LOD, reversed normals, or triple specular shielding or other). But again, nothing on personal preferences.
3) The Nature of Multiplatform Development (to replace the original) - Covers economics, tools, experience on platforms (ShootMyMonkey, joker, TB et al. ) , or other company issues. What is really troubling are the folks who go the path of "easier said than done" or "exclusive game can do it, why can't they?"
Thoughts?
The replacement multiplatform thread seems a bit dead in the water in general considering how much was left to discuss. A severe pruning and retro-fitting of the original would not be feasible IMO. A lot of what was said by developers in the thread are rather definitive generalities on multiplatform development realities, and rehashing would be... rehashing. I'm not sure if there is much interest left in the community.