Nvision 2008

I heard Tuna might be there, remind him to send me a 280GTX please. ;)

I'll gladly come if you'll convince nVidia to fly me out/put me up....
 
The first Nvision '08 announcement... is not from Nvidia:


ViewSonic Showcases 120Hz Display Technology at NVISION 2008

SAN JOSE, Calif., Aug 25, 2008 /PRNewswire via COMTEX/ -- Display Leader's Innovation Enables Blur-Free Video and Revolutionary 3D Realism

ViewSonic(R) Corp., a worldwide leader in display technologies, has once again demonstrated display leadership with the unveiling of its first 120Hz desktop LCD technology at NVIDIA's NVISION 08 event in San Jose, Calif. ( http://www.nvision2008.com). The 22-inch 120Hz prototype delivers rich, colorful, blur-free video performance on traditional gaming, entertainment and graphic applications, while also delivering eye-popping stereoscopic 3D when used with NVIDIA's GeForce Stereoscopic 3D gaming technology.

The 22-inch 120Hz display coupled with 3ms gray-to-gray response time provides much better Motion Picture Response Time (MPRT) than the typical "fast-response" displays on the market today, virtually removing the appearance of motion artifacts and ghosting. This makes it the LCD of choice for extreme gaming, entertainment, computer animation, precision graphic work and traditional computer applications. Features, such as integrated 2Wx2 stereo speakers and Dual Link DVI digital input, combine to expand entertainment options and make the monitor the must-have display for 3D gaming.

The display offers excellent front-of-screen performance, including Professional Color Certification, 1680x1050 resolution, 300 nits of high brightness and 1000:1 contrast ratio, as well as wide viewing angles for getting the most out of fast action games, downloaded video content and full-length movies. When coupled with NVIDIA's GeForce Stereoscopic 3D technology, the ViewSonic 120Hz display provides game enthusiasts with realistic depth, intense motion, rich graphics and detailed images that literally leap off the screen.

"ViewSonic continues to deliver innovative technology that leads and supports the growing trends and demands in digital entertainment," said Jeff Volpe, vice president of Global Brand and Emerging Technologies, ViewSonic. "The 120Hz technology will deliver superb front-of-screen performance and will drive new standards in desktop entertainment igniting the next evolution in digital viewing capabilities."

The first displays with ViewSonic's 120Hz technology are expected later in the year at select resellers, retailers and etailers. Pricing is not yet available.

About ViewSonic
ViewSonic(R) Corporation is a leading global provider of visual display products. ViewSonic develops, markets and supports a broad range of innovative products including LCD monitors, LCD TVs, projectors, digital signage displays, digital photo frames and other display solutions. For further information, please contact ViewSonic Corporation at 800.888.8583 or 909.444.8888; or visit http://www.ViewSonic.com.

Trademark footnote: All corporate names and trademarks are the property of their respective companies.
SOURCE ViewSonic? Corp.

http://www.nvision2008.com

Copyright (C) 2008 PR Newswire. All rights reserved

Source.
 
Huang comments Larrabee in the following article: Nvidia CEO Huang Outlines Smartphone Strategy In Battling Intel

The first Larrabee chips will have more than a dozen cores on a single silicon chip, far fewer than graphics processors from Nvidia and Advanced Micro Devices. Nvidia is shipping GPUs with more than 200 cores today, and AMD is planning a high-end ATI graphics chip this year with more than 500 cores.



Huang promised that when the first Larrabee products ship, Nvidia will have extended its lead in graphics technology even further. "Intel is still talking about our past," he said. "They need to talk about our present and our future."

:)
 
There was some comment on Larrabee, RV770 and Fusion during a pre-Nvision briefing recently:

John Montrym said:
[...]

"They've put out a certain amount of technical disclosure in the past five weeks," he noted, "but although they make Larrabee sound like it's a fundamentally better approach, it isn't. They don't tell you the assumptions they made. They talk about scaling, but they disregard memory bandwidth. They make it sound good, but we say, you neglected half a dozen things."

"Every GPU we make, we always consider this type of design, we do a reasoned analysis, and we always conclude no. That's why we haven't built that type of machine."

[...]

The suggestion that Larrabee is like a GPU from 2006 feels like an underestimation, although baseline performance at or exceeding G80 is still quite respectable.
 
There was some comment on Larrabee, RV770 and Fusion during a pre-Nvision briefing recently:

The suggestion that Larrabee is like a GPU from 2006 feels like an underestimation, although baseline performance at or exceeding G80 is still quite respectable.
Honestly it feels more like a plain troll :LOL:
What does they mean by "disregarding memory bandwidth"?
Bandwidth to the VRAM pool? they have no advantage here.
Maybe they speak of bandwidth between the different cache Levels?

Anyway Nvidia arrogance start to be boring...
 
So with D3D11 tessellation a superset of XB360 tessellation that means tessellation from those games will translate directly into D3D11 - that'd be cool as it increases the population of developers who'll have the option of exploring this before D3D11 arrives.

Jawed
 
So with D3D11 tessellation a superset of XB360 tessellation that means tessellation from those games will translate directly into D3D11 - that'd be cool as it increases the population of developers who'll have the option of exploring this before D3D11 arrives.
Thats one of the resons why it was maintained in the Radeon HD 2/3/4000 architectures.
 
GTX 280 has a lot more than 240 ALUs, and that's just looking at the user programmable ones. That's not counting all the logic for texture filtering / addressing, ROPs, rasterization, etc.
 
GTX 280 has a lot more than 240 ALUs, and that's just looking at the user programmable ones. That's not counting all the logic for texture filtering / addressing, ROPs, rasterization, etc.

ALU != Core. And if it isn't programmable its not computation...
 
YAY! People are starting to catch on and call out ATI and Nvidia on their SP and Cores BS!

As I've always said, if G280 has 240 cores then Core2 Quad has over a 1000 cores!

Wouldn't a Core2Quad have something a little closer to say 48 (+/- a few) if you want to count using Nvidia's method? That's still a far cry from 240, let alone a 1000.
 
Given how NVIDIA and AMD market their GPUs it would not be that much surprising if INTEL will sell a 32 cores Larrabee as a 512 cores GPU.
 
Wouldn't a Core2Quad have something a little closer to say 48 (+/- a few) if you want to count using Nvidia's method? That's still a far cry from 240, let alone a 1000.

when you are redefining terms to mean anything you want regardless of reality, you can define them to mean anything you want!
 
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