There's lots of interesting Siggraph demos on youtube I just discovered. Somehow I find this really interesting:
It's a very interesting technique. No idea how innovative it is Couldn't you make an amazing game engine out of this for instance? What if a new Loco Roco type game used this? And it could be an amazing step up for vector graphics.
Edit: cool, here's the original site, and it actually contains a demo tool you can try them out with yourself!
http://artis.imag.fr/Publications/2008/OBWBTS08/
Wonder if you could create 3D rendering engines based on a 3d version of these algorithms. Anyone here have any idea whether that's possible?
I'm imagining all sorts of weird things like using ray-tracing in combination with this to just calculate lighting (color/shadow) to the key points defined in the diffusion curve to have some very efficient lighting effects.
Can't get the tool to work myself yet though unfortunately.
It's a very interesting technique. No idea how innovative it is Couldn't you make an amazing game engine out of this for instance? What if a new Loco Roco type game used this? And it could be an amazing step up for vector graphics.
Edit: cool, here's the original site, and it actually contains a demo tool you can try them out with yourself!
http://artis.imag.fr/Publications/2008/OBWBTS08/
Wonder if you could create 3D rendering engines based on a 3d version of these algorithms. Anyone here have any idea whether that's possible?
I'm imagining all sorts of weird things like using ray-tracing in combination with this to just calculate lighting (color/shadow) to the key points defined in the diffusion curve to have some very efficient lighting effects.
Can't get the tool to work myself yet though unfortunately.
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