Specious1600
Newcomer
Hi, all! Let me tell you a little about myself! I'm a 17 year old high school student who would like to become a real-time graphics programmer. I have a decent aptitude for mathematics and a newly-sparked interest in exploiting that to make pretty, well-optimized images show up on the screen
Now, my question is, what mathematics should I learn to begin? I am willing to learn anything and would be more than happy to dedicate a significant portion of my time to it. At this point, I know about the equivalent to a year of college calculus (AP calculus is supposed to be that, anyway)...so, where do I begin? I am not averse to spending money for books, so feel free to point me to any/all resources you feel would get me up to speed such that I can start writing (or reading about writing) graphics programs of nontrivial complexity (I know there's the programming side of things to consider, too, but I want to focus on the maths first).
Thank you all for your time! I hope to become a valuable asset to the graphics programming community one day, although I do realize there's going to be a lot of work before I get there.
-Specious1600
Now, my question is, what mathematics should I learn to begin? I am willing to learn anything and would be more than happy to dedicate a significant portion of my time to it. At this point, I know about the equivalent to a year of college calculus (AP calculus is supposed to be that, anyway)...so, where do I begin? I am not averse to spending money for books, so feel free to point me to any/all resources you feel would get me up to speed such that I can start writing (or reading about writing) graphics programs of nontrivial complexity (I know there's the programming side of things to consider, too, but I want to focus on the maths first).
Thank you all for your time! I hope to become a valuable asset to the graphics programming community one day, although I do realize there's going to be a lot of work before I get there.
-Specious1600