Hi all from a newbie
Wonder if you guys can help with the following ?
We are working on a plugin to pull real time telemetry information out of racing games, such as rFactor, GTR2 etc etc. As you may or may not know, rfactor (ISI) are very helpful in this respect providing a whole host of information. We need to pull the right data out of the game as quickly as possible and have been working on this for some time.
We can pull the data out, no problem, the current issue we have is around timers. We must be able to run our software without it impacting frame rate significantly. Our current route has been to use MS multimedia timer - however we are consistently seeing a 20% reduction in frame rates when running the game with our software.
We have considered queryPerformance Counter but really are not sure of the pro's and con's vs MS Mmt.
Because we want as much information to be pulled from the game software as possible in real time, we need a timing solution that will allow us to pull data at 300/ 400 times a second but with minimal/ no impact to frame rate.
Any experience of this area - specifically what is the best option and why - would be very much appreciated.
Thanks all
Wonder if you guys can help with the following ?
We are working on a plugin to pull real time telemetry information out of racing games, such as rFactor, GTR2 etc etc. As you may or may not know, rfactor (ISI) are very helpful in this respect providing a whole host of information. We need to pull the right data out of the game as quickly as possible and have been working on this for some time.
We can pull the data out, no problem, the current issue we have is around timers. We must be able to run our software without it impacting frame rate significantly. Our current route has been to use MS multimedia timer - however we are consistently seeing a 20% reduction in frame rates when running the game with our software.
We have considered queryPerformance Counter but really are not sure of the pro's and con's vs MS Mmt.
Because we want as much information to be pulled from the game software as possible in real time, we need a timing solution that will allow us to pull data at 300/ 400 times a second but with minimal/ no impact to frame rate.
Any experience of this area - specifically what is the best option and why - would be very much appreciated.
Thanks all