Microsoft Keynote, Nintendo Panels Announced for GDC 08

iceberg187

Regular
Microsoft Keynote

John Schappert
Microsoft Corporate Vice President

Session:
A Future Wide Open: Unleashing the Creative Community
February 20th, 10:30AM - 11:30AM
Moscone Center, South Hall, Esplanade Ballroom


New Nintendo Panels Announced

Building Characters: The SUPER SMASH BROS. BRAWL Postmortem
Speaker: Masahiro Sakurai (Designer and Director, Sora Ltd.)
Date/Time: TBD
Track: Game Design
Experience Level: All

Session Description
One of the strengths of Nintendo is its great number of character franchises. SUPER SMASH BROS. BRAWL builds on this legacy by providing a unique experience for Wii, leveraging many popular characters from the history of Nintendo and beyond. However, integrating so many different characters, each with its own personality, is no easy task, especially when characters from other publishers are willing to join the brawl. The man behind SMASH BROS., Masahiro Sakurai, discusses how he has approached this unique game series.

Planning the Wii Menu: From Pre-Launch to WiiWare
Speaker: Takashi Aoyama (Group Manager for the Network Administration Group, Nintendo)
Date/Time: TBD
Track: Game Design
Experience Level: All

Session Description
Takashi Aoyama of Nintendo\'s Network Group explains for attendees the story of the development of Wii hardware\'s internal programming. The Wii Menu includes a diverse array of built-in entertainment and educational options for users, including the News Channel, the Everybody Votes Channel and the Check Mii Out Channel. Aoyama discusses how the team at Nintendo has tackled these unprecedented challenges for Wii, including the most recent challenge to introduce WiiWare.

WII FIT: Creating a Brand New Interface for the Home Console
Speaker: Takao Sawano (Deputy GM in Entertainment Analysis & Development, Nintendo)
Date/Time: TBD
Track: Game Design
Experience Level: All

Session Description
A fitness video game? Nintendo developers were challenged from the start when given the directive to develop an application for daily use that enables you to have fun while monitoring your fitness. Takao Sawano, the principal Wii Balance Board developer, discusses how his team ended up creating an unprecedented new game controller that will have a far-reaching impact for both casual and core gamers in WII FIT and beyond. Attendees will learn about the development of WII FIT as well as how the product, which recently launched in Japan, is already turning family living rooms into private fitness clubs.


http://www.next-gen.biz/index.php?option=com_content&task=view&id=8666&Itemid=2

Choice quotes

Originally Posted by Next-gen.biz:
Schappert will be presenting the session, “A Future Wide Open: Unleashing the Creative Community” during GDC on February 20 from 10:30 a.m. to 11:30 a.m. PST in the Esplanade Room of the Moscone Center's South Hall.



Originally Posted by Next-gen.biz:
A statement from event organizers CMP Group said that the session will “set the strategy for Xbox 360 this upcoming year, revealing top developers' plans for the platform in 2008.”



Originally Posted by Next-gen.biz:
"The Game Developers Conference is the premiere stage for industry leaders to present their strategies for advancing the state of the art of games," said Jamil Moledina, executive director of GDC in a statement. "Given John's experience and the Microsoft game development team behind him, we are confident that our attendees will not want to miss this glimpse into the future of how games will be made."
 
1Up Yours this week discussed Microsoft at GDC, with their big move being to finally launch XNA on the 360. Finally, the "user generated games" they've been talking about for years should be a reality in a few months.


I'm cautiously optimistic.
 
1Up Yours this week discussed Microsoft at GDC, with their big move being to finally launch XNA on the 360. Finally, the "user generated games" they've been talking about for years should be a reality in a few months.


I'm cautiously optimistic.

News to me?

Where did u hear that??

(awesome if true!!)
 
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