Interior lighting

FatGarfield

Newcomer
Hi ,
My curent project is to render the scene insied a house in real-time. The scene includes furniture, floor, sofa, table, etc.
My question is :
Which lighting model to choose in order to get realistic interior lighting.
I considered PRT, but it is not suitable for local lighting. A large number of point light sources or directional light sources can be used to simullate complex area light source by using deferred shading technique, but it still time consuming.

I found some pics in ORGE web site:

http://www.ogre3d.org/index.php?set...=com_gallery&Itemid=55&include=view_album.php

which is just what I want.

any suggestions and hints are appreciated. :p
 
can you not just use ogre if that does what you want
or ogre is open source use their algorythm in you code
 
Why not make it simple and raytrace the scene?
Raytracing is very simply compared to a lot of advanced lighting algorithms out today.

Assuming you don't give a damn about performance of course.
 
Why not make it simple and raytrace the scene?
Raytracing is very simply compared to a lot of advanced lighting algorithms out today.

Assuming you don't give a damn about performance of course.
The global illumination, which is essential for these scenes, is still going to be difficult - ray tracing won't automatically solve that.
 
Usually scenes like this are pretty static so maybe pre-computed ambient occlusion and baked lighting where possible.
 
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