FatGarfield
Newcomer
Hi ,
My curent project is to render the scene insied a house in real-time. The scene includes furniture, floor, sofa, table, etc.
My question is :
Which lighting model to choose in order to get realistic interior lighting.
I considered PRT, but it is not suitable for local lighting. A large number of point light sources or directional light sources can be used to simullate complex area light source by using deferred shading technique, but it still time consuming.
I found some pics in ORGE web site:
http://www.ogre3d.org/index.php?set...=com_gallery&Itemid=55&include=view_album.php
which is just what I want.
any suggestions and hints are appreciated.
My curent project is to render the scene insied a house in real-time. The scene includes furniture, floor, sofa, table, etc.
My question is :
Which lighting model to choose in order to get realistic interior lighting.
I considered PRT, but it is not suitable for local lighting. A large number of point light sources or directional light sources can be used to simullate complex area light source by using deferred shading technique, but it still time consuming.
I found some pics in ORGE web site:
http://www.ogre3d.org/index.php?set...=com_gallery&Itemid=55&include=view_album.php
which is just what I want.
any suggestions and hints are appreciated.