After two months of speculation, the OpenGL ARB has finally announced an official delay in the release of the OpenGL 3 specification due to some last-minute changes.
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Wouldn't this imply mandatory licensing payments to S3?- S3TC is a required texture compression format
Wouldn't this imply mandatory licensing payments to S3?
>>People still use openGL?
well currently they outnumber the d3d10 users by at least (conservative estimate) 10:1 lowblow
all together now, d3d10 is DOA
d3d11 OTOH i do believe will have a high uptake
From the linked forum:
Wouldn't this imply mandatory licensing payments to S3?
That might be a barrier to entry for a new player, but who doesn't already have that license?
From the linked forum:
Wouldn't this imply mandatory licensing payments to S3?
Mesa
I'm a windows guy myself, does the Mesa software renderer see much use these days?
Mesa is the open source OpenGL implementation. It's not purely a software implementation, although it can be compiled to so. Depending on the hardware, and availability of drivers, it supports hardware acceleration (eg intel chipsets, older radeon GPUs (<= 9000), etc). For Nvidia and ATI GPUs, though most people use the proprietery OpenGL drivers/implementation.
I should imagine many of those, say, in the OpenGL ES world might not, and what is in OpenGL often moves into 'ES. Several have their own compression schemes. There's an old (For example, it doesn't mention Ericsson's ETC2) summary here. .That might be a barrier to entry for a new player, but who doesn't already have that license?
But if it is predominantly the hardware acceleration that is used it quickly becomes something of a non-issue.
It depends on what you're using to compare. Comparing all of OpenGL to just Direct3D10 is a little unfair, it'd be more fair to compare the number of OpenGL3 users to Direct3D10 users.>>People still use openGL?
well currently they outnumber the d3d10 users by at least (conservative estimate) 10:1 lowblow
all together now, d3d10 is DOA
d3d11 OTOH i do believe will have a high uptake
Besides, in the world of gaming, DirectX appears to be a far more common choice for developers over OpenGL. There are few big-budget games nowadays that use OpenGL exclusively.
If your target is the PC / Xbox (360?) , then DX is probably your API of choice. The PS3 uses OpenGL-ES and most other consoles (PS2/Wii/etc) have their own API (some of them OpenGL-like, I think), so I'm not sure if DX would the far more common choice.