Anybody have any suggestions that is not Boost::quaternion?
what's wrong with boost?
Yeah that paper was presented at I3D early this year and I certainly enjoyed it.Apparently - at least according to this paper that was re-presented at Siggraph - quaternions (when used for skinning, that is) are old technology. Dual Quaternions are far better.
Before I use anything I need to derive it myself.
That's a bad habit. You should try standing upon the shoulders of giants. It makes for better progress apparently.
Anybody have any suggestions that is not Boost::quaternion?