You guys think you're so damn smart

K.I.L.E.R

Retarded moron
Veteran
libGL.so.1 => /home/ksaho/Mesa-7.0/installed/lib64/libGL.so.1 (0x00002afdc6ea7000)

Mesa truly rules.
My client has a TNT2 + Pentium 3 Windows OS, meaning I'm supposed to code to that.

Problem is that I develop with ShaderModel 2.0 hardware (that's what I have) and I utilise the programmable pipeline everywhere.
Now I can run my code on their damn hardware.

It's a turn based game, so I'm fully confident performance will be of little issue considering the screen size is 640x480, the render area will be much smaller due to GUI and all, it wont be too flashy, however I will implement some neat-o performance saving features on top of all this.

I'm remaking the game Konquest(KDE TBS space sim), because it is very small and easy to do but can be extended(as I am doing now) to make it better.
 
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