I might sound like a complete retard in this post, but that's why I'm asking people who know a great deal more about it than I do.
Anyways:
1. if the w-buffer were to make a comeback (it won't unfortunately, this is just a "what-if") could it be mixed with the z buffer in any possible way? i know that there's a z far and z near clip, but could a z near clipping plane and a w far clipping plane be used simultaneously?
2. what could be done in future gpu architectures (if anything) to have equal precision for both close up and far away and also have infinite draw distance (no fog and no z-fighting artifacts)?
3. is the z-buffer capable of world projection or can only the w-buffer do that?
Anyways:
1. if the w-buffer were to make a comeback (it won't unfortunately, this is just a "what-if") could it be mixed with the z buffer in any possible way? i know that there's a z far and z near clip, but could a z near clipping plane and a w far clipping plane be used simultaneously?
2. what could be done in future gpu architectures (if anything) to have equal precision for both close up and far away and also have infinite draw distance (no fog and no z-fighting artifacts)?
3. is the z-buffer capable of world projection or can only the w-buffer do that?