Unigine v0.4 demo with dual render: OpenGL/Direct3D

nice demo.
here are my direct3d and opengl scores:

unigine_040_bench_d3d.jpg


unigine_040_bench_ogl.jpg
 
Nice demo.

Just one question. Is 1.440x900 out for something or you just forgot it?
Most 19" wide use that resolution (and when my FPS are low, I use too with my 20" 1.680x1.050 because both are 16:10).

PD. You could try something more "cinematic". Something like a cript, moon lighted with fog floowing from a litte window. Fade to dark and then lighted with just one big stained-glass lamp.
 
Just one question. Is 1.440x900 out for something or you just forgot it?
Most 19" wide use that resolution (and when my FPS are low, I use too with my 20" 1.680x1.050 because both are 16:10).

Modify sanctuary_direct3d9_fullscreen_1024x768.bat:
instead of
-video_mode 2
use
-video_mode -1 -video_width 1440 -video_height 900
 
Whoa! Hard-crashed my system. Everything froze.

P4 3.2, 1.5gb ram, mobility 9700 64mb with catalyst 7.4 w/ mobility modder.

I wasn't expecting much due to my humble specs, but hey, these things should never take the whole system down. Looks like the vista driver model isn't as fool-proof as we'd have thought... :)
 
FPS: 134.7
Scores: 2856

Hardware

Operating system: Windows Server 2003 (build 3790, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
CPU flags: 2407MHz MMX SSE SSE2 SSE3 HT
GPU model: NVIDIA GeForce 8800 GTX 6.14.11.5819 768Mb

Settings

Render: direct3d9
Mode: 1024x768 fullscreen
Shadows: shadow map hardware soft
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: enabled
Parallax: enabled
Specular: enabled
Reflection: enabled
Refraction: enabled
Motion blur: enabled
Glow: enabled
DOF: enabled
HDR: enabled

----


FPS: 110.1
Scores: 2333

Hardware

Operating system: Windows Server 2003 (build 3790, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz
CPU flags: 2407MHz MMX SSE SSE2 SSE3 HT
GPU model: NVIDIA GeForce 8800 GTX 6.14.11.5819 768Mb

Settings

Render: opengl
Mode: 1024x768 fullscreen
Shadows: shadow map hardware soft
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: enabled
Parallax: enabled
Specular: enabled
Reflection: enabled
Refraction: enabled
Motion blur: enabled
Glow: enabled
DOF: enabled
HDR: enabled
 
Hmm... I found that running the batch files it wouldn't crash although there were some issues with the gl renderer. It almost seemed like I could see the rendering passes being applied :D. Some imaginative alt-tabbing took me out of that mess and I was able to benchmark it.


D3D9:

FPS:13.3
Scores:282
Hardware

Operating system:Windows Vista (build 6000) 32bit
CPU model:Mobile Intel(R) Pentium(R) 4 CPU 3.20GHz
CPU flags:3192MHz MMX SSE SSE2 SSE3 HT
GPU model:ATI MOBILITY RADEON 9600/9700 Series ATI MOBILITY RADEON 9600/9700 Series 64Mb
Settings

Render:direct3d9
Mode:1024x768 fullscreen
Shadows:shadow map hardware
Shaders:low Textures:high
Anisotropy:16x
Translucence:enabled
Parallax:disabled Specular:enabled
Reflection:enabled
Refraction:enabled
Motion blur:disabled Glow:enabled
DOF:disabled HDR:disabled

GL [shadows weren't working properly]:
FPS:6.3
Scores:134
Hardware

Operating system:Windows Vista (build 6000) 32bit
CPU model:Mobile Intel(R) Pentium(R) 4 CPU 3.20GHz
CPU flags:3199MHz MMX SSE SSE2 SSE3 HT
GPU model:ATI MOBILITY RADEON 9600/9700 Series ATI MOBILITY RADEON 9600/9700 Series 64Mb
Settings

Render:opengl
Mode:1024x768 fullscreen
Shadows:shadow map hardware
Shaders:low Textures:high
Anisotropy:16x
Translucence:enabled
Parallax:disabled Specular:enabled
Reflection:enabled
Refraction:enabled
Motion blur:disabled Glow:enabled
DOF:disabled HDR:disabled
 
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