Recent content by yamaci17

  1. Y

    Steam

    This always happened to me with Cyberpunk, I don't think it is relevant for Windows games.
  2. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    I only tested the initial tutorial area of Forbidden West and the game already cahed 2 GB or so shared VRAM there (with 5-6 gb/s pci-e transfer). I'm sure the game gets more VRAM demanding as you advance and will utilize even more and Burning Shores probably destroys it completely (I've seen...
  3. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    I reported this specific place being a "sudden" performance problem long ago to both NVIDIA and Nixxes through their feedback systems. However at the time, I wasn't particularly aware that it was due to PCI-e usage. However this spot is not the only problematic place, there is also a place...
  4. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    You can clearly see game is not using any PCI-E bandwidth on your end at all. What is happening on your end has nothing to do with PCI-e revisions. The problem is not fixed with pcie 4 on your end, it is fixed with a larger VRAM buffer and game changing behaviours for it. For me, game uses 2.6...
  5. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    not worth it
  6. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    not worth it yadda yadda just watch the videos and come to your own conclusions I don't have the patience to explain things anymore since they're being misinterpreted
  7. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    not worth it
  8. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    not worth it
  9. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    not worth it
  10. Y

    Ratchet & Clank: Rift Apart [PS5, PC]

    not worth it
  11. Y

    Ratchet & Clank technical analysis *spawn

    Don't get me wrong but Spiderman's texture load issues with ray tracing enabled never got fixed. I have reported several times but they didn't seem to care (not that there was a public exposition like this, but I'm glad it does now).
  12. Y

    Ratchet & Clank technical analysis *spawn

    Similar texture loading problems were there with Spiderman, I'm not surprised we're seeing the same. I hoped DStorage would be the key to solve them but I guess not
  13. Y

    Digital Foundry Article Technical Discussion [2023]

    Why is texture scaling is so horrible across so many games? It is incurable? :/ I'm sure most 8 GB users would be fine with degraded textures but not to the point they turn to PS3.
  14. Y

    Digital Foundry Article Technical Discussion [2023]

    Texture situation is getting out of hand.
  15. Y

    Digital Foundry Article Technical Discussion [2023]

    Me with my 3070 and my friend with 6700xt did direct comparison tests at "high" preset in that specific location (docks). We both confirmed that PS5 and 6700xt performs very close, however PS5 usually is a bit faster, 3070 is around on par with 6700xt as expected. It's still afar from a 3080...
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