Recent content by TurnDragoZeroV2G

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    Predict: The Next Generation Console Tech

    How long (if ever) will it even be before we see a convergence between the cost/benefit of raster versus cost/benefit of raytracing? When we can calculate 3 bounces in RT without complex material transmission/diffusion, how likely is it that the hacks can get good to great approximations for...
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    OUYA - Android console

    i think it's actually just 1 MADD per "pipe," unfortunately. So, actually, 2 of the archaic PS pipes and one VS pipe. That would put it at just a little faster than the NV2A with the stock clock of 520MHz. of course, DX9 compliance, 1GB of RAM, and the quadcore CPU gives it a very nice boost...
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    OUYA - Android console

    A Podcast Q&A with CEO Julie Uhrman and a Eurogamer interview. Eurogamer: Explaining the expected and obvious, from my perspective, but hey.... (reading GAF's thread on Ouya is hilarious. How does the human race get through life without at least a low-frequency BS filter? It's like...
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    Advanced cooling technology *spawn

    Are you speaking of Sandia National Labs? Edit: that'll teach me to get sidetracked
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    Sony Computer Entertainment Acquires Cloud Gaming Company Gaikai For $380 Million

    A good move on Sony's part. I can see great use for demos, casual games, remote play, etc. But BC? I look forward to playing my PS3 games with horrid amounts of input lag, saturating my internet connection and driving ever closer to my ISP's bandwidth cap, all with mediocre IQ. :???: And of...
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    Predict: The Next Generation Console Tech

    It's the kind of fantasy that's so absolutely ridiculous as to be thrown out before you've finished reading it. It's not real. Edit: and.... meh....
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    PS4 and XBox 720 -- Mega Power for an even LONGER life cycle!

    Agreed. There's another point that bothers me more than IQ, though. I tried Gaikai just a week ago (with the Bulletstorm demo). I deliberately chose a bad case, because while I love non-shooters, there's definitely no way I want to give up the shooters either. The IQ really bothered me, of...
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    Predict: The Next Generation Console Tech

    Essentially one updated Xenos and another with a third more pipelines and at twice the frequency... huh. Not sure what I think of that being real, but I think a system like that would tank. Then again...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Curious. Somebody from Bungie mentioned just a few weeks ago that SSAO didn't make it into the public beta build. Noticed the Crackdown-window parallax mapping that popped up in ODST seems to be used again in some areas ( or at the very least for drain plates. heh) Is there any good...
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    Halo: Reach

    The vidoc was amusing, but ultimately my real interest is in campaign/coop/firefight. I'm sure I'll greatly enjoy the beta, though, and I plan to spend quite a bit of time in network test 1 for the sake of coop/firefight. :smile: Would be interesting to know more about what they're doing behind...
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    Halo: Reach

    I don't see how you can possibly say that when comparing Halo 3 cutscenes to the multiplayer visuals. Lighting, shadows, sparsity of the environment, etc... Yeah, I can't agree with your statement at all. The opening scene in the forest, and later on in the Ark's control center... And yes...
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    Halo: Reach

    ... Halo 2 saw more than just upgrades to the engine. There was a drastic evolution in the art style. Not to mention that Halo 1 was slapped together in roughly a year. Halo 3 -> Reach simply isn't analogous. If you want to compare technical differences, then stick to those... if that's even...
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    Halo: Reach

    The views aren't exactly equivalent, but I'm having a hard time noticing any geometry differences.Taking the blur into account, I'm not sure there is much of any, with the exception that the model of the needles has been changed. I was also hoping for Pimps at Sea, but new footage and Halo...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Well, if you're using what you calculated once for multiple frames, you've effectively "pre-calculated" it for all (/but one) of those frames, right? So, you've "baked" it in. But you calculated it in a time comparable to rendering a/several frames (real time) rather than seconds/minutes/hours...
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    Halo: Reach

    I wouldn't base many judgments on characters rendered in completely empty environments with one light. Especially when we're talking about an engine that evolved from Halo 3's... EDIT: For reference...
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