Sounding "Mega Drivey" usually means "GEMS" (i.e. the horrible sound driver used by most american devs). Just listening to Thunder Force IV or Elemental Master (both Tecno Soft) tells you, how good a Mega Drive can sound, if an adequate budget and team is used for audio. Not a lot of 16bit games...
Yeah... strange... didn't DF say Mordor was 4K mostly (with a dynamic resolution)?
Also Last of Us also has a native 4K mode... but I know, it doesn't count, as it's a remaster, right?
Actually, some do. My last 3 (?) phones all had one either applied, or delivered with the system. Sony Xperia Z, Xperia Z3 Compact and Samsung Galaxy S5 all had them. My work phone (iPhone 5S I think) didn't. Which I find a bit ridiculous, considering the price premium.
Unsure about the SNES, but the biggest licenced retail MD game was Super Street Fighter 2 at 5MB. It used bank switching, though.
But theoretically, all MDs had the ability to address 16MB without it (if no SCD vor 32x were connected, AS they were mapped into the same address space). There are...
Depends. Scart can't do 480p. Just 240p and 480i. For the 16bit consoles, it's the best you can get. PS2 and newer which can do progressive scan, component is better.
Bloodborne makes itself look worse in regards to aliasing with the abundant use of chromatic abberation. Dark Souls 3 (at least on PC... not sure how valid that is in regards to aliasing on consoles) has MUCH less issues with it. Still noticable, but less aggravating to the eyes. Raising natives...
All german public television stations (ARD, ZDF...) broadcast at 720P50Hz... they chose this for the added bonus of better temporal resolution, instead of going interlaced.