Recent content by TheWretched

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    Digital Foundry Retro Discussion [2016 - 2017]

    Sounding "Mega Drivey" usually means "GEMS" (i.e. the horrible sound driver used by most american devs). Just listening to Thunder Force IV or Elemental Master (both Tecno Soft) tells you, how good a Mega Drive can sound, if an adequate budget and team is used for audio. Not a lot of 16bit games...
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    Yeah... strange... didn't DF say Mordor was 4K mostly (with a dynamic resolution)? Also Last of Us also has a native 4K mode... but I know, it doesn't count, as it's a remaster, right?
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    Nintendo Switch Technical discussion [SOC = Tegra X1]

    But the tablet was developed for the Wii in 2010. So, it was no WiiU fad, but a late Wii fad! EDIT: BEATEN
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    Nintendo Switch Tech Speculation discussion

    Actually, some do. My last 3 (?) phones all had one either applied, or delivered with the system. Sony Xperia Z, Xperia Z3 Compact and Samsung Galaxy S5 all had them. My work phone (iPhone 5S I think) didn't. Which I find a bit ridiculous, considering the price premium.
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    Digital Foundry Retro Discussion [2016 - 2017]

    Unsure about the SNES, but the biggest licenced retail MD game was Super Street Fighter 2 at 5MB. It used bank switching, though. But theoretically, all MDs had the ability to address 16MB without it (if no SCD vor 32x were connected, AS they were mapped into the same address space). There are...
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    Esram in Scorpio as L3 cache in non-BC mode.

    PSRAM is nothing special. Even the Sega Mega Drive had it :D
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    1080p HDR image better than 4k non HDR ?

    Depends. Scart can't do 480p. Just 240p and 480i. For the 16bit consoles, it's the best you can get. PS2 and newer which can do progressive scan, component is better.
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    Is pushing console games to double the frame rate on PC always feasible?

    Batman Arkham Knight was, iirc... no "offense".
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Bloodborne makes itself look worse in regards to aliasing with the abundant use of chromatic abberation. Dark Souls 3 (at least on PC... not sure how valid that is in regards to aliasing on consoles) has MUCH less issues with it. Still noticable, but less aggravating to the eyes. Raising natives...
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    Digital Foundry Article Technical Discussion Archive [2016 - 2017]

    The game is also very CPU demanding on PC in the Paris level, at least much more so, than in the tutorials before it.
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    Digital Foundry Article Technical Discussion Archive [2016 - 2017]

    Hm... not that I know any better, but wasn't it Square Enix saying MS isn't allowing them to do it, thus FFXIV isn't comming to XOne?
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    Accurate human rendering in game [2014-2016]

    Naa... that's how he drinks water...
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    Digital Foundry Article Technical Discussion Archive [2015]

    All german public television stations (ARD, ZDF...) broadcast at 720P50Hz... they chose this for the added bonus of better temporal resolution, instead of going interlaced.
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    XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

    I find it funny, that the Jurassic World image above, showing the dinosaur, mentions motion capture :P
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