Recent content by The GameMaster

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    Is the RSX even based on the 7800?

    Actually... the first shader unit in each pixel pipeline are in fact a partial shader unit. The pixel pipelines in the R520 is almost identical to the pixel pipeline in the R420 (with the exception of the texture units) in terms of shader arrangement. ATI quoted the ATI Radeon as having...
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    Is the RSX even based on the 7800?

    I believe I can provide that evidence for him though my numbers do not prove his statement... *nVidia Geforce 7800GTX (512MB version) > 24 pixel pipelines with 2 full shader units per pipeline providing 4 components per cycle each (Vec3+Scalar) and 8 vertex pipelines with 1 full shader unit...
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    Nintendo Revolution: Displacement Mapping Be The Last Key Factor?

    Hrm... something tells me this is incorrect. Nintendo's next system... providing it's GPU is basically using the Flipper architecture... should not even be capable of displacement mapping as you need to be able to do vertex texturing. As far as I know the Flipper GPU did not have any such...
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    Are there any devs using tile rendering in 360 games?

    I do believe the UE3 engine can be modified to include predicted tiling, but how hard that is I don't know at the moment. Current generation graphics engines may not like XENOS very much, but XENOS was more designed for future (DirectX 10) graphics engines so likely it won't be until 2nd or 3rd...
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    Are there any devs using tile rendering in 360 games?

    The 0-5% performance penalty applies to games that use predicted tiling (which the engine has to be designed with it in mind, and no launch XBox360 games was designed with this in mind)... without tiling the performance penalty is more akin to a 128-bit memory interface PC video card with...
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    GPUs vs Cell benchmarked

    A Geforce 7800 GTX with 8 vertex pipelines and a clock rate of 550Mhz should have roughly 35.2 GFLOPs (another 211GFLOPs in pixel shaders assuming no texture operations). A Cell processor with 8 SPEs and a clock rate of 3.2GHz should have 218GFLOPs (7 SPEs at 3.2GFLOPs whould make it more like...
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    Allard in OPM interview on the hardware

    Typically there needs to be roughly 6-8 months between the time a processor "Tapes Out" and the time it can be launched as you need time to test the processor and if problems are found then the design has to be resubmited and retaped and this takes extra time and money (this is what happened to...
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    Allard in OPM interview on the hardware

    The only area where I see where the RSX has an advantage over XENOS is in ROP fillrate as the RSX has 16 ROPs and XENOS has 8 ROPs. Though that really only helps in having higher resolution display outputs as ROPs basically writes pixels to the framebuffer. The only problem is that you are still...
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    PS3 AC/DC Adapter?

    It's like this... if you think the Cell processor is going to run cooling and consume less power than XENON... think again. People are entitled to their opinions though and frankly we will not know for sure until we have the processor and we can test it for ourselves. By all reports the Cell...
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    PS3 AC/DC Adapter?

    The Cell Processor in the PS3 will consume more power than XENON in the XBox360 as the Cell Processor has more transistors and a larger die size. If XENON consumes roughly 85watts (though I believe this number may be closer to 100 watts) at 3.2GHz using 165 million transistors (which is less...
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    Dual Gpu console revisited

    Well... the first problem would be the most obivious problem. Heat and power... as it stands a GPU that consumes as much power and puts out as much heat as the Geforce 6800 Ultra did is not workable in a console enviroment... to say the least two. Two Geforce 6800 Ultras at 90nm might be doable...
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    Where is the X360 production bottleneck?

    Well... it would be my opinion that if there was to be a bottleneck in the production of XBox360 consoles it would be in the production of the processors that goes into the system. I have heard from some sources that this is more of a distribution issue and not a production issue as the yields...
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    How many texture layers can RSX do???

    16 textures per pass... same as XENOS as well as the Geforce 7800 series/Radeon x1800 series and previous generation video cards from ATI and nVidia (Geforce 6800/Radeon x800 series). Only main difference is that the texture units on the Geforce architecture is coupled to a pixel shader unit...
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    Maxell to offer 300GB holographic discs 'late 2006'

    Actually... Toshiba (the one that created the HD-DVD format) backs the HVD format and has invested in it. http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=14414 Personally... neither HD-DVD and BluRay is a true next generation optical format is the increase of storage capacity is...
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    Does Cell Have Any Other Advantages Over XCPU Other Than FLOPS?

    I would just like to state for the record that "Super Computers" do not make for good "Gaming Computers". Super Computers are built for specific purposes and are not for everyday use.
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