Recent content by tb

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    Wrapper question

    Technically, yes, no problem, just a lot of work. Rendering the game at a higher resolution and then do propper downsampling (aka. SuperSampling) would be much easier and it would solve all visual AA problems. Thomas
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    NVIDIA GF100 & Friends speculation

    I would love to see more DirectX 11 test, like Stalker or Metro with different DX11 feature sets and maybe a couple of DirectX 11 SDK samples.... Thomas
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    directx 7 sdk needed

    thx.
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    directx 7 sdk needed

    that would be great. thx. thomas
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    directx 7 sdk needed

    hi, is there somebody out there who can give me(private or public download) the old directx7 sdk? best regards, thomas
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    OT: a way to save opengl default states and restore them

    hi, this could be a little bit off-topic, but does anyone know a way how I cn save and restore mos of opengl's states? I know the glpushattrib/glpopattrib stuff, but here is the problem, I want to do the following: save default do something save new states restore default states do...
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    OpenEXR (HDR) Industrial Light+Magic next big thing?

    HDR filtering is done only on screen aligned quads. So ddx/ddy aren't useful there, because there is no need for aniso. filtering or mipmapping. Or am I overseeing something? Thomas
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    OpenEXR (HDR) Industrial Light+Magic next big thing?

    HDR is mostly an post processing effect. You simply have to render the scene into an floating point render target and do some scaling and blurring. You don't need fp blending, if you don't do any alpha blending in your scene and you don't need fp filtering if you do the "filtering" in the pixel...
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    ShaderMark v3.0 Poll - Multi API or Multi OS

    all shaders will be compiled at runtime, otherwise you can't "edit" them...
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    ShaderMark v3.0 Poll - Multi API or Multi OS

    ;) Well you could do a little code customising in the 2.1 version already, but only in the primary shader profile limits, which means: max 2_0 for all shaders which have a 2_0 in their fx file max 2_b for all shaders which have a 2_x in their fx file max 3_0 for all shaders which have a...
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    ShaderMark v3.0 Poll - Multi API or Multi OS

    You can also post your feature request here. Thomas
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    GPUBench - a CPU benchmark for GPU's

    It has code path for different hardware, but it uses only one for all cards. You can verify it, if you look at the code and the scripts. You can find the source code here: http://graphics.stanford.edu/projects/gpubench/ Thomas
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    shadermark 2.1 released

    build 129 contains now "Chart Maker v1.0" ... http://www.shadermark.com
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    "Lenticular halos" post-processing effect

    http://if.dynsite.net/t-pot/program/85_Halo/index.html
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    GPUBench - a CPU benchmark for GPU's

    For the html results, you have to run the gpubench.pl perl script, I reccomed you install cygwin (with perl, jgraph...) and let it run from there. Thomas
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