Recent content by Supreet Virdi

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    Will R580 have 48 shader 'pipes?'

    Yep..figured it out now..thanks :)
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    Will R580 have 48 shader 'pipes?'

    Ok, so did I got it right now?, I created a picture..see it please, and tell me. http://img482.imageshack.us/img482/8767/5809ao.jpg Its just rough picture, don't laugh...lol. As far as 7800GTX, its 16:1:1.5:1
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    Will R580 have 48 shader 'pipes?'

    Ok Chal thanks, well I can hardly wait :)
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    Will R580 have 48 shader 'pipes?'

    So, most probably the chances are 16:1:3:1 for R580? .. but I am more inclined towards 24:1:3:2 or 32:1:3:1 ?. The second Shader ALU can also have a full Vec? (element of 4)? with Texture Unit ofcourse?
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    Will R580 have 48 shader 'pipes?'

    Joe, thanks for clarrifying. But if I am not mistaken the ALU arrangement on 7800GTX is 24:1:2:1? (vec3+scalar or vec4 class?) and on 110nm fabrication also? XBOX 360 (R500) can carry out 96 billion shader instructions per sec? 16:1:3:2 ? So, why R580 cannot have more three Shader...
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    Will R580 have 48 shader 'pipes?'

    Yea, you do have a point. I have a question guys, Why R580 can't be 32 Pixel Pipelines?..ok, lets say 32:1:3:1 ? why 16 ROPs and fragment processors?
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    R520 benchmarks - Hardware Analysis

    This makes some sense, thanks firefox.
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    R520 benchmarks - Hardware Analysis

    http://www.theinquirer.net/?article=25937
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    R520 benchmarks - Hardware Analysis

    Understand the matter, and then execute your words. My point is there is no harm in making a hardware which supports SM-4.0, sooner or later it will be required. It would rather help ATI to produce a next generation card with SM-4.0, since Nvidia has still to achieve it, so by making a card...
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    R520 benchmarks - Hardware Analysis

    I thought you believe in Fill rate.
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    R520 benchmarks - Hardware Analysis

    Oh..its not based on 90nm ;)
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    R520 benchmarks - Hardware Analysis

    How about this one :) http://service.futuremark.com/compare?3dm05=892798
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    R520 benchmarks - Hardware Analysis

    Nobody put the same question to Nvidia when they released Geforce 6, and at that time I had hardly seen a game which is fully compliant with DX9C. I know what you are saying, all I am saying its better to be one step ahead rather than one step behind.
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