Recent content by Supernatural

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    AMD: R7xx Speculation

    Hands on: http://www.forumdeluxx.de/forum/showthread.php?t=500923
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    What do we know about the RSX

    Specs are already discussed in the The Definitive Console Specs Thread. GPU Transistor Count PS3 - RSX transistor count: 300.2 million transistors Xbox 360 - Xenos transistor count: 337 million (232 million parent die+105 million EDRAM daughter die) GPU clock Xbox 360 - Xenos clocked...
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    New Oblivion PS3 Screens + Info

    Thank you Kisuke, for clearing up the issue. Gamespot and gametrailers must have used an old build evidently. The final retail version seems to be normal mapped on the ground.
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    New Oblivion PS3 Screens + Info

    Exactly. If you compare the two images, the one with HDR and the one without HDR, the normal mapping lighting is still clearly visible: And the same rock in the DeathKnight screenshot, with the sun on the right, is darker on the opposite side, as expected from the normal mapping shader:
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    New Oblivion PS3 Screens + Info

    Thank you. This screenshot proves my point: the darker side of the rocks is switched to the opposite side (left) compared to the previous screenshots (where the darker was the right side), so it's definitely normal mapping.
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    New Oblivion PS3 Screens + Info

    Yes, but the normal mapping is still clearly visible. Every rock is more bright on the sun side, and more dark on the opposite side. Can you take a shot when the sun is on the right of the observer, instead that on the left as now? If the rocks will darken on the opposite side, we'll have the...
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    New Oblivion PS3 Screens + Info

    You can check the game if you don't believe the screenshots. The bright side of every rock is always the one toward the sun. The side in shadow is always the opposite side. No matter where the sun moves during the day. This is dynamic per pixel lighting that only normal mapping can do. For...
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    New Oblivion PS3 Screens + Info

    A better screenshot comparison for you: It's clear that the PS3 version lacks normal mapping on the city ground.
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    New Oblivion PS3 Screens + Info

    Normal mapping is present, but on few surfaces than the 360 version. In this city for example, it was removed from the ground (maybe to improve frame rate), click to expand:
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    The definitive console specs thread.

    Other differences reported: Orig RSX: CXD2971GB New RSX: CXD2971DGB Orig Cell BE: CXD2964GB New Cell BE: No Change Orig XDR Samsung K4Y50164UC-JCB3 New XDR ELPIDA X5116AC-3C-E Orig HDMI Transmiter: Si19132CBU New HDMI Transmiter: No Change Orig *SCC CXD2973GB New *SCC...
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    New Oblivion PS3 Screens + Info

    I suggest you to check the real thing on the 360. Those screens are low quality. The normal mapping on the 360 is not.
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    The definitive console specs thread.

    Euro PS3 motherboard vs. US/Jap PS3 motherboard pics: USA/Jap version: European version: source: http://www.neogaf.com/forum/showthread.php?t=147900 Lack of EE+GS chip in EU version, no suprise there. But what's that chip in the Euro version roughly where it's supposed to be?
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    New Oblivion PS3 Screens + Info

    No, it's there even if you move, just check the HD comparison from gametrailers at 2:14: http://www.gametrailers.com/player.php?id=18049&type=wmv&pl=game Note: normal mapping shading is by it's nature not visibles at low angles. But the shader it's there. Every single rock in the 360...
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    New Oblivion PS3 Screens + Info

    It seems that the PS3 version lacks the normal mapping on the ground surface in the cities: A good trick to gain a lot of gpu time.
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    The definitive console specs thread.

    It's not impressive at all then. Comparing it with GoW is meaningless.
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