Recent content by SubD

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    Developers, what are some of the craziest things you seen or heard about?

    From the companies I've worked at: * Marketing putting the features of an entirely different game on the actual shipping box packaging for a game * A pc game was shipped that was known not to work on some %20-30 of pcs - "We'll patch it later" * Game controls/settings that actually were...
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    HD problems in Xbox 360 and PS3 (Zenji Nishikawa article @ Game Watch)

    Boggle. Despite the mountain of information on the PS3 rendering architecture that has been publicly available for the past year...
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    Road for Next Gen Animations : Changing philosophy.

    "Snake is composed of 120 000 + polygons, with little use of normal mapping. Snake is not better looking than gears of war characters, but is far better animated." You. Have. To. Be. Joking. The bleary, overly normal mapped Doom3-ish Gears of War characters: 1) All have helmets...
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    Resistance I-8 GDC footage and better R&C footage also

    :lol: Gee, could that be because you are watching a sandbox level that has all of the playfield elements stripped out to demonstrate the realtime terrain deformation/mud effects to developers at developer conference?
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    Could Apple join the console market?

    Having done a great deal of game development on and moderate amount for Apple system over the past 10-15 years or so - including a brief bit on a Pippin port I can say without hesitation that Apple is to gaming as Microsoft is to security. There just isn't a culture there competent in the area...
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    Why IBM?

    :lol: That made my morning. Thanks.
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    First Ghost Recon: Advance Warfighter Single Player Footage (X360)

    This thread is pathetic. :lol: So this is the game that is supposed to show off the 'true power of the 360'??? Low poly chars and low rez textures and lack of aniso filtering...
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    Is this the truth about Blu-ray Drives?

    Never managed an actual shipping game or seen a project budget I assume. Art is cheap. Level/world creation is cheap. Dumping content on a disc is cheap. Engineers are expensive. Technology is expensive. A small subset of game art is expensive - like character models or vehicles in...
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    Is this the truth about Blu-ray Drives?

    Content is cheap. For the vast majority of games, it is dwarfed by salary in the budget. Once you are past the limits of a DVD there is little reason not to add value to your game by cranking out more content or licensing more music to fill up the rest of the BluRay disc.
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    Is this the truth about Blu-ray Drives?

    Nope. The primary platform for console developers is the PS3. 360 ports of PS3 games will have music and video downsampled or dropped from the game. And if that isn't enough other game content will be downgraded or dropped. And if that isn't enough the 360 just won't get the game...
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    What do you think about the killzone trailer?

    So you don't know the difference between: 1) Rendered in an art package like Maya or Lightwave and 2) Rendered on devkit hardware to framebuffer grabs Perhaps there is some less technically challenging thread where you can go play in?
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    What do you think about the killzone trailer?

    Why do people like you bother posting in technical forums? Here, I will spell it out nice and slow for you: * External art house with an existing relationship is contracted to generate Killzone demo art. * External art house creates animation sequence(s) in art package, Lightwave it...
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    What do you think about the killzone trailer?

    Gee, let's see. I just provided a direct quote from one of the Killzone developers from six days ago, 12-29-2005, as his final word on the subject, making it clear that the most talked about and debated game trailer ever was not CG and was in fact processed through their existing toolchain to...
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    What do you think about the killzone trailer?

    :roll:
  15. S

    What do you think about the killzone trailer?

    Stay out of threads if you don't have anything of value to add.
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