The game is Ganbare Goemon - Uchuu Kaizoku Akogingu, the first Goemon game on Playstation and pretty much a carbon copy of Goemon 2/3 for Super Nintendo.
For some reason the devs rendered the entire game using quads as primitives, instead of triangles for the background. It has a crazy amount...
There are some really amazing pirate games for NES, like Triforce of the Gods, a full A Link to the Past clone with pretty graphics and not bad gameplay.
Even Commandos on Genesis was amazing (short tho).
In Assassin's Creed every citizen acts as an individual entity. In Assassin's Creed 2+ every group of three or more people acts as an entity. It seems that improved a lot the performance.
Watch Dogs looks really good on 360 and the peformance is not that bad with the latest patch.
It had a really REALLY bad catalog, marketing and press. Just check this SCES 1994 coverage.
Few tech demos, non-gaming programs and a few poorly optimized versions. And it came out 1 year before.
"Xbox is just like a PC, it's easy to emulate!"
Yes, we've all heard this silly and pointless argument a million times and it usually ends in the same, and rather ignorant conclusion (or should I say assumption) that just because the Xbox is PC similar, it's hardware should be relatively easy...
I'm talking about this.
Check closely every smoke effect while the character is moving. Its a game with native progressive support. I dont think its a color depth problem, it just look like its interlaced even on progressive and only in some effects. I just dont understand the advantage.
Its...
I'm not talking about badly deinterlaced games or interlaced games, i'm talking about progresive games that have some lines in effects, like dust or smoke. Its widely present on Wii games and i'm not sure what is the advantage of using this.
Its present on cheap games and good games like de Blob.
Yes, we all know the loading times of tapes, but i am not talking about that because it was technology limitation. I'm talking about really bad programming.
Like Soldier of Fortune having 10 times longer loading times than Shenmue on the same system and this one loading much more data (SOF...
I think Soldier of Fortune on Dreamcast still holds the record with 2 minutes 30 seconds of loading times (more than an hour and a half if you want to beat the game) because a stupid disc structure with one big clunky file compressing all the data.
Most of games and units i heard about are not...