Recent content by stranno

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    Is there any reason to design a Playstation game like this?

    The game is Ganbare Goemon - Uchuu Kaizoku Akogingu, the first Goemon game on Playstation and pretty much a carbon copy of Goemon 2/3 for Super Nintendo. For some reason the devs rendered the entire game using quads as primitives, instead of triangles for the background. It has a crazy amount...
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    Digital Foundry Retro Discussion [2016 - 2017]

    There are some really amazing pirate games for NES, like Triforce of the Gods, a full A Link to the Past clone with pretty graphics and not bad gameplay. Even Commandos on Genesis was amazing (short tho).
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    Any list of DS games rendering 3D in both screens at the "same time"?

    Like Nanashi no Game/Me, Over the Hedge, that Pinball game, etc. I want to know how many games used that feature.
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    Optimizations on Xbox 360

    In Assassin's Creed every citizen acts as an individual entity. In Assassin's Creed 2+ every group of three or more people acts as an entity. It seems that improved a lot the performance. Watch Dogs looks really good on 360 and the peformance is not that bad with the latest patch.
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    Atari Jaguar architecture discussion

    It had a really REALLY bad catalog, marketing and press. Just check this SCES 1994 coverage. Few tech demos, non-gaming programs and a few poorly optimized versions. And it came out 1 year before.
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    Best water rendering effects *spawn

    Great thread. Dark Alliance water effects on Playstation 2 surprised me back in the day.
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    Why has the xbox not been emulated up to now?

    "Xbox is just like a PC, it's easy to emulate!" Yes, we've all heard this silly and pointless argument a million times and it usually ends in the same, and rather ignorant conclusion (or should I say assumption) that just because the Xbox is PC similar, it's hardware should be relatively easy...
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    Why are there interlacing artifacts in Wii progresive games?

    It could be some kind of strange line dithering..
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    Why are there interlacing artifacts in Wii progresive games?

    I'm talking about this. Check closely every smoke effect while the character is moving. Its a game with native progressive support. I dont think its a color depth problem, it just look like its interlaced even on progressive and only in some effects. I just dont understand the advantage. Its...
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    Why are there interlacing artifacts in Wii progresive games?

    I'm not talking about badly deinterlaced games or interlaced games, i'm talking about progresive games that have some lines in effects, like dust or smoke. Its widely present on Wii games and i'm not sure what is the advantage of using this. Its present on cheap games and good games like de Blob.
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    Longest loading times in disc-based systems?

    Playstation 2 Mafia still beat it and it needs another 1 minute 30 seconds to beat SOF ^_^
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    Longest loading times in disc-based systems?

    The unreleased (but finished) build of Baldurs Gate for Playstation also had crazy saving times. But i guess the memory card access was pretty slow.
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    Longest loading times in disc-based systems?

    Yes, we all know the loading times of tapes, but i am not talking about that because it was technology limitation. I'm talking about really bad programming. Like Soldier of Fortune having 10 times longer loading times than Shenmue on the same system and this one loading much more data (SOF...
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    Longest loading times in disc-based systems?

    Thats why i'm talking about disc systems. Yeah, i had a ZX Spectrum back in the day.
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    Longest loading times in disc-based systems?

    I think Soldier of Fortune on Dreamcast still holds the record with 2 minutes 30 seconds of loading times (more than an hour and a half if you want to beat the game) because a stupid disc structure with one big clunky file compressing all the data. Most of games and units i heard about are not...
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