We do know that it is flexible enough to accept new inputs frame by frame for each display plane. The 360 scaling hardware suffered from none of the aforementioned problems, which suggests to me that it is a software issue they have yet to rectify.
According to Goosen the One has better scaling hardware than the 360. Which provides more than adequate results. So what's the problem exactly? I'm also trying to figure out how the system with the more exotic architecture and more diverse functionality is supposedly cheap.
There's no way to know what Respawn might be doing. As time goes on, the system software will be refined to greater exploit the platform functionality just as the applications developed for it will. Getting the UI running smooth was obviously a significant undertaking and I would assume the...
All he is saying is that when they have sufficient samples of actual game code they be able to fine tune the timing reservation. I'm sure they gave themselves plenty of overhead to facilitate any tweaking that may need to be done.
"The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won't perturb the performance of the game rendering. In the future, we plan to open up more options to...
Halo 4 was the best game in the series. The presentation was top notch and the weapon balance was much better than in previous campaigns. All the games have been excellent.