Recent content by Statix

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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Hardline is in beta, and the betas always look awful. That said, I wouldn't be surprised if Hardline ends up being a less demanding, visually impressive game than BF4. Which is unfortunate.
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Link? The article I read, the dev simple states that the resolutions should be "about the same" on the two platforms, in an impromptu interview with a gaming site. The fact that even Call of Duty can't pull off a full 900p on Xbox One makes me skeptical that a much more graphically intensive...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Doesn't have to be a multiple of eight; but rather it should be a multiple of (16/9). 837p, for example, would have an equivalent horizontal resolution of 1488, making it an even 1488x837.
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Not sure how they arrived to that number. 837p seems to be consistently what Global and I are getting when looking at the "gameplay" sections in the trailer. Edit: I'm getting 864p or 880p when measuring the long edge in this Kevin Spacey cutscene (12/15 or 22/27 scaling ratio): But I do...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Seeing as how Activision PR has not issued a single word about this being a new engine, I would assume it's still using the same core engine all the older Call of Duty's. Which would most likely mean it's forward rendered. The new post-processing effects (depth of field, motion blur) are a...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Resolution generally doesn't increase this far along in development. Especially not when a consistent 60fps is a priority. Look at Titanfall as an example. PR made it seem like a possibility that they could increase the resolution to 900p at launch, but that never happened. They're still busy...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    On one of the screens posted on NeoGAF, I was getting ~840p pretty consistently. Could be dynamic resolution though, because some parts of the video are definitely blurrier than others. Edit: I think Globalisateur has the resolution pegged, at least for some scenes. 810p looks about right.
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    Call Of Duty: Advanced Warfare

    You're actually hoping that the Xbone version will hit 1080p, and have lighting/shadows parity with the PS4 version? I wouldn't get my hopes up. Where do you think that surfeit PS4 power goes? It just disappears, or goes ignored by the devs? We have to remember that we're talking about a system...
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    Call of Duty: Ghost (Consoles)

    I'm wary of anecdotal accounts of gameplay, especially considering COD is so damn inconsistent (be it due to the poor netcode, or players being typically susceptible to placebo effects). But hopefully what you say is true; from what I've seen, the game desperately needs to tone down the damage...
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    Call of Duty: Ghost (Consoles)

    That's a screenshot from the PC version (presumably with some added image quality enhancements as well): http://www.neogaf.com/forum/showpost.php?p=89501019&postcount=16618
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    *split* multiplatform console-world problems + Image Quality Debate

    Wrong. The PS4 footage is native 720p in single-player (1080p in multiplayer). This is according to Quaz51 at NeoGAF, based on pixel counts of various videos out there, including IGN's PS4/Xbox One comparison video. Source: http://www.neogaf.com/forum/showpost.php?p=89658985&postcount=297
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Quaz51 sighting; he weighs in on Call of Duty: Ghosts: http://www.neogaf.com/forum/showpost.php?p=89658985&postcount=297 If Infinity Ward could only achieve 720p (albeit, in single-player) on the PS4, then WOW. Officially the first 720p game on PS4?
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    *split* multiplatform console-world problems + Image Quality Debate

    Um, no, it's not "1080p blurred." It's straight-up 720p.
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    It absolutely stunning to me that Activision screwed up the PS4 setup so badly, to the point where they inadvertently (?) set it to output 720p instead of 1080p. This, right there, is the reason so many video comparisons (including the IGN comparison video) showed no difference in terms of...
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    *split* multiplatform console-world problems + Image Quality Debate

    Possible, but I doubt it, based on past history. Most games tend to reduce the framebuffer based on user-selected resolution, rather than downscale it from higher resolutions, at least in prior generations. Almost all PS3 games, I've played actually ran at 720x480 when I limited the output to...
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