According to Cyrill Crassin
http://developer.download.nvidia.com/GTC/PDF/GTC2012/PresentationPDF/SB134-Voxel-Cone-Tracing-Octree-Real-Time-Illumination.pdf
8ms @ 512x512
27ms @ 720p
62ms @ 1080p
on this scene...
He also gave a talk describing his approach...
In Charlie's defense, if you do a google image search for 'nvidia roadmap' his is the first (and only?) roadmap image that shows Maxwell in 2014. I know that there's a lot of speculation and provocative language in his stories, but for some of us he does actually provide useful news.
"We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage."
Tweeted on Oct. 14. Any word on when this may actually happen?
I wanted the satisfaction of bringing down something big and horrifying at the end. Something that kills you the first couple of times you try. A FINAL BOSS BATTLE!!!! It's a fuck1ng FPS after all. Stepping on a thousand cockroaches instead of taking down a final boss just doesn't give you...
Finished the game. Decided to watch the QuakeCon 2011 keynote again.
http://www.youtube.com/watch?v=4zgYG-_ha28
at around 0:46...
"Another thing that RAGE will get knocked for - if you go and jam your face into a wall, the textures are gonna be blurry. We don't have detail maps on top...
gamepad
Am I the only one who can't get a gamepad to work in this game? I tried a PlayStation 2 controller (via USB adapter) and a Saitek P880 USB gamepad. They both show up fine in the Control Pannel, but RAGE doesn't recognise either one.
Steering the car with a keyboard is a pain in the...
...and by doing so, encouraging piracy. I'd like to know their rationale for making a decision like this. Maybe they know that most gamers are sheep who will take whatever DRM is pushed down their throats. And those few who protest aren't worth the bother.
I did a little bit of searching and found this...
http://bautembach.de/wordpress/?page_id=7
Dennis Bautembach, from University of Hamburg, shows a neat way of animating voxels in SVOs. In his thesis (PDF) he says...
[1] citing the Atomontage engine.
So it seems like animation is...