Recent content by spacemonkey

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    Global Illumination in OpenGL 4.3

    According to Cyrill Crassin http://developer.download.nvidia.com/GTC/PDF/GTC2012/PresentationPDF/SB134-Voxel-Cone-Tracing-Octree-Real-Time-Illumination.pdf 8ms @ 512x512 27ms @ 720p 62ms @ 1080p on this scene... He also gave a talk describing his approach...
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    CryENGINE 3

    Nice explanation of new DX11 features... http://nvidia.fullviewmedia.com/gdc2012/03-crytek.html
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    Good Wimpy-Laptop Games?

    I really like Samorost and Machinarium from these guys... amanita-design.net
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    NVIDIA Maxwell Speculation Thread

    In Charlie's defense, if you do a google image search for 'nvidia roadmap' his is the first (and only?) roadmap image that shows Maxwell in 2014. I know that there's a lot of speculation and provocative language in his stories, but for some of us he does actually provide useful news.
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    NVIDIA Maxwell Speculation Thread

    According to Charlie we'll have to wait until 2014... (at least) http://semiaccurate.com/2011/12/30/nvidia-gpu-roadmap-slips-a-year-too/
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    RAGE: That's actually what you do when trying to get the PC version to work

    "We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage." Tweeted on Oct. 14. Any word on when this may actually happen?
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    RAGE: That's actually what you do when trying to get the PC version to work

    I wanted the satisfaction of bringing down something big and horrifying at the end. Something that kills you the first couple of times you try. A FINAL BOSS BATTLE!!!! It's a fuck1ng FPS after all. Stepping on a thousand cockroaches instead of taking down a final boss just doesn't give you...
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    RAGE: That's actually what you do when trying to get the PC version to work

    Finished the game. Decided to watch the QuakeCon 2011 keynote again. http://www.youtube.com/watch?v=4zgYG-_ha28 at around 0:46... "Another thing that RAGE will get knocked for - if you go and jam your face into a wall, the textures are gonna be blurry. We don't have detail maps on top...
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    RAGE: That's actually what you do when trying to get the PC version to work

    does that mean it only works with an xbox controller?
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    RAGE: That's actually what you do when trying to get the PC version to work

    gamepad Am I the only one who can't get a gamepad to work in this game? I tried a PlayStation 2 controller (via USB adapter) and a Saitek P880 USB gamepad. They both show up fine in the Control Pannel, but RAGE doesn't recognise either one. Steering the car with a keyboard is a pain in the...
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    Guess what this is....

    Alright Rys, spill the beans!
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    Diablo III - It's official

    ...and by doing so, encouraging piracy. I'd like to know their rationale for making a decision like this. Maybe they know that most gamers are sheep who will take whatever DRM is pushed down their throats. And those few who protest aren't worth the bother.
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    Diablo III - It's official

    That's interesting. Have there been games in the past that have done this?
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    Voxel rendering (formerly Death of the GPU as we Know It?)

    I did a little bit of searching and found this... http://bautembach.de/wordpress/?page_id=7 Dennis Bautembach, from University of Hamburg, shows a neat way of animating voxels in SVOs. In his thesis (PDF) he says... [1] citing the Atomontage engine. So it seems like animation is...
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