Recent content by SirkoZ

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    AMD RV770 refresh -> RV790

    Fuad is writing a lot of words to fill those pages... RV740 will be 128-bit with GDDR5 which bandwidth-wise is equal to 256-bit bus at the same frequency.
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    I deep fried my computer...

    Interesting endeavour. :D You should note though, that normal, cooking oil is prone to peroxidation and in a month or two, it'll get all sticky and also conductive. So - the only usable solution would be either having the oil in nitrogen atmosphere or having paraffin oil (saturated higher...
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    r420 may beat nv40 in doom3 with anti-aliasing

    By integer precision you mean FX12 (48-bit)? Because that's what John Carmack was requesting for Doom 3. And NVIDIA usually listenes to him as they have the best OpenGL impementation in gaming cards. If I remember correctly the request for 48-bit color came as soon as in GF256/GF2 days... I...
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    Is UltraShadow/gl_nv_depth_bounds possible on R420?

    Oh, cry me a reever. :P No, don't worry, I haven't.
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    Is UltraShadow/gl_nv_depth_bounds possible on R420?

    I see. It's really a pitty, I mean a "new" generation of chip and still 4-bit subpixel precision, cheating @ even bilinear (as 3Dcenter.de showed), no software-stencil-HSR. It's just pointless... :roll: OK, no PS 3.0 no problem, but all the other "shortcuts"... :P
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    Is UltraShadow/gl_nv_depth_bounds possible on R420?

    Thanks Thomas - it seem that either they can't or don't want to support it on the whole NV3x line. ERP - if it it's "just" clip against some Zmin/max in hardware, wouldn't it be possible to support it on any harware?
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    Is UltraShadow/gl_nv_depth_bounds possible on R420?

    Ah so... :wink: So how would/will this affect performance on - oh, let's say - GeForce FX 5800? Isn't the whole extension/depth_bounds (=stencil HSR) software already - I mean a programmer must tell which parts to be lit.
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    Is UltraShadow/gl_nv_depth_bounds possible on R420?

    No, at NV30 launch/in it's specs, there isn't any Ultrashadow mentioned... It has 2-sided stenciling though and 8 z/stencil updates/clock - Ultrashd. wasn't introduced until NV35. And I think, that Ultrashadow is "just" the GL-depth_bounds extension and not anything else - so ATI would just...
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    Is UltraShadow/gl_nv_depth_bounds possible on R420?

    I know, that Ultrashadow is different from two-side stencil, two-side stencil is shading (in the real meaning of the word :)) and ultrashd. is software "stencil HSR". Why is it not possible to implement it on the Radeon? Which part/engine/proc. of GPU is performing that on GeForce (FX)?
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    Is UltraShadow/gl_nv_depth_bounds possible on R420?

    Greetings! I was searching Google and this fine forum and didn't find anything. Would anyone know if it is to expect ATI supporting NVIDIA's Ultrashadow technology on it's R4xx boards, that now have two-sided stencil support and are presumably (not yet proven) capable of 32 stencil tests per...
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