You've got to see the funny side of GPU vendors, display manufacturers and gamers going full steam ahead on the 4K hype train and the moment we get GPUs powerful enough to comfortably do 4k60, Nvidia announce raytraced 1080p60 is the new hotness. Like 4K was just something to throw new GPUs at...
It seems alpha effects are responsible for the frame drops. The only time I see drops below 60 are with a full grid of AI producing spray/dust clouds. Notice how in that video, the framerate doesn't drop until everyone starts moving. Plus in that race you have the blue light/smoke markers along...
This is probably the most demanding race in the game, the framerate drops massively at the beginning. My CPU never exceeds 65% on any one core and dropping to 1024x768 and low settings does very little to improve the situation. I'm fairly sure it's not exsceeding VRAM either. 4790K, 980Ti, 16GB...
I never hit near 100% cpu usage on a 4790K, but large frame drops still occur. Even dropping to 1024x768 and lowest settings does little to prevent them. I don't think I've ever seen a game perform in such an odd way.
What with the release of FH3 on PC, a game that exhibits many problems when pushed to 60fps on high end systems. Are there elements of the consoles that can be heavily used that just can't be pushed to twice the speed on high end PCs? Maybe around asset streaming?
That was my assumption too - but if your system is set to PC levels, 15 would be clipped off and invisible. If the lighter portion is 17, why tell the user to make it invisible?? On a correctly calibrated screen, the lighter portion should be just visible imo.
Why suggest just-above-black should be invisible? The majority of screens will suggest a particular portion is 'barely visible', which makes sense - but I've seen a few now like this. Using Full video levels you'd never want just above black to be invisible. The only explanation I can think of...
I really wish more driving games would play around with less 'realistic' parameters in their driving model to make a more exciting sensation of driving a performance car fast. You need *something* to make up for the loss of physical forces. I think there's a reason most serious racing games...
True. I doubt the hdmi chip physically has the bandwidth. It's possibly though, their 4K TVs had the bandwidth for HDMI 2.0 modes but were specced to 1.4.