Thanks for answering.
I myself consider DigitalFoundry's stuff to be reviews but not for the same purpose and end as traditional reviews. I don't think its perfect but it goes farther in offering another perspective to gamers than most aspouse to.
Something to consider is qualification. Many...
I've a question for you Obonicus.
Do you ever what the "behind the scenes" for any of your favorite movies or games?
Sometimes I do and sometimes I don't. Sometimes I don't want the illusion of magic destroyed even when I know how things are done...I don't want to see it. At other times, I...
I hope everyone can agree that up to this point Sony vs. MS hasn't been a part of the discussion and there is no value in it entering into the discussion now.
The points being argued aren't about scores as has been said many times now (at least for the most part). It is the analysis or lack...
I don't think there's any basis for this.
The same could be said for PC or X360 or Wii if anyone wanted to but that wouldn't lend any credibility to this theory. The research was about a specific tradeoff not about what is and is not "taped out" which encompasses a far larger spectrum than...
I completely agree with Insomniac.
60FPS is a tool not a requirement. It is meant to convey something and is not a standard as many games on the market denote.
For certain games it is a boon and for others its simply there to be there because it doesn't add more to the experience than other...
That is one possibility. I'm offering another. I didn't insinuate this was the modus operendi of Sony or any other business. I wouldn't say Sony hasn't been trying to push games that do exactly what you are saying in the mean time. I never said GT5 was done. I am saying it won't be done...
I was explaining what has happened not what should happen. I offered no opinion.
To answer you question about it being the opposite way around? I wouldn't disagree that compelling software is what will establish the userbase. However, some titles are held back so that they can perform...
Polyphony Digital is going to release when they want and Sony is going to stay out of their way until they feel like it. Polyphony Digital also isn't going to be satiated by a "few million" sales. They've been waiting for the userbase to grow and offering GT:Prologue to pacify us in the mean...
I'm going to assume the relevancy of this post was in response to me.
Motorstorm, Uncharted: Drake's Fortune, Gran Turismo Prologue, and Resistance:FOM (barring others I'm not bored enough to look up) has all sold about as much to a considerably smaller userbase to date.
As for the God of War...
This is topic for another debate that has already been had. Nintendo does not do what either Sony or MS does and makes more money than both of them - had much the same strategy as they do now and was soundly trounced by them last gen.
In any case I don't think I really want to enter into a...
Is it really a question?
The answer is yes. The answer is no.
The could spend less and make less. The could spend more and make more. The could do any permutation of the two.
It is not as if Sony will spend as much on every first party title as they did on KZ2. On some titles they will...
The simple matter here is that there is no agreement on what should be attributed to the cost of developing KZ2, how much of that cost is amortisized, how much it *actually* cost to produce KZ2 and by what definition would KZ2 be considered a successful venture in light of the *numbers.*
There...
There is absolutely NO metric by which you can fiscally quantify the value of R&D.
If so I challenge anyone to tell what the return to date has been on velcro.
or Boost...
or DirectX...
or Airbags...
or whatever else you care to name. The search for the unquantifiable will always return...
I must disagree.
R&D costs time and money and thus should not be overlooked especially when it can and has saved many other projects from wasting time and money learning lessons the hard way during full production.
Secondly, NAO32 is a concept. One implementation of the concept could never...