Bah! I was thinking about next NVIDIA raytracing monster based on CUDA 2 and MentalRay... the "RayForce"... but that name already exists and it's patented ( already in the raytracing industry ) !
http://www.rayforce.net/
Now they have to think about other name for the MentalRay-HW team! Mwahahah!
Call me crazy but if Intel wanna perform complex raytracing with Larrabee's samples in the final of the 2008:
1. I don't understand how a company that is doing 640 3dmarks2006 with their top graphics product ( the X3000 series IGPs ) pretends that... On the other hand, my old Intel 740 is in...
I think Intel hired those guys ( and the Havok ones http://www.fool.com/investing/value/2007/09/17/intel-wreaks-havok.aspx and the Ct laguage team) to make the Larrabee's API.
Perhaps gonna be DX and OGL compatible + use that API for things not yet implemented in DX ( for example, raytracing...
Or perhaps very few gonna use Vista(like happened with ME) so Microsoft is forced to accelerate Windows 7 :
http://www.infoworld.com/article/07/11/14/Vista-in-danger-of-being-bypassed-by-businesses_1.html
http://www.news.com/8301-10784_3-9785337-7.html...
That's true. MacosX's price is fine because in theory you need to buy their HW to execute it. Things like the family pack helps but I think, in general, Mac HW is overpriced... that's why I prefer to make my own PC using components and to use linux.
Well, they could:
1. Release 3dmark 2008 for...
Well, depends on the silicon die size... If is too big reducing the integration level could help... but making it multicore you are really increasing the die(well, or package encapsulation if you do 2+2 cores) size/heat dissipation/power consumption/prod costs so...
I can buy an ATI 2400 (even AGP if ya need) for 40€. Vista does not cost 40€... here costs like 180€ the OEM/update(which, again, I cannot use) and 300€ the retail version.
I was in Romania some years and programmers were receiving less than those 300€ a month. 300€ is a pretty common...
We have lots of clients from modest countries using Windows 98/ME/2000. Perhaps where you live people is rich to buy OSs each years but, there, the people cannot buy a new OS each year... so to keep compatibility and to allow to program for old OSs is very important for us. Unfortunally, because...
It seems AMD gonna introduce 45nm multicore GPUs with the R700:
http://www.fudzilla.com/index.php?option=com_content&task=view&id=4327&Itemid=1
http://www.fudzilla.com/index.php?option=com_content&task=view&id=4346&Itemid=1...
Well, not sure for defferred rendering... but perhaps could be used when you render the shadow maps... MRT0=depth/sqDepth with no blending, MRT1=multiplicative/additive image projector for semitransparent object shadows
Thats OEM or upgrade price. Retail cost more. The OEM license is more restrictive. For some people is more than enough, but for my case not(because I need to change motherboard, CPU and graphics card a lot to develop and test... and Vista requires you a new license each time you change the...
1. Cube map arrays. Can be used in GI techniques.
2. Separate Blend Modes per-MRT. Good for ... hmm...
3. Increased Vertex Shader Inputs & Outputs. Doubled from 16 to 32. Well, more interpolation registers are always good.
4. Gather 4 sampler. Good for GPGPU and PCF shadows.
5. LOD instruction...