Recent content by Ronin_Samurai

  1. R

    How does a modern GPU access texture cache?

    Hello all. As an example, when an R350 is applying trilinear filtering to a texture, each filtered pixel requires two samples of 2x2 pixels, correct? Does each of the rendering pipes access their own eight pixel sample, or is the one sample batch used by all the pipes, (or does each pipe...
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